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Package Contents:
Cygwin.
PkgView_1.2.
get_idps.pkg.
PS3SFOEdit.
reActPSN v2.20.pkg.
Failoverflow tools.
PS3_Tools_NPDRM_v3.
rap2rif.exe
.ps3 key folder with ps3 keys.
Multiple .conf files.
2714 edat and rap files for reActPSN.
p3tcompiler
p3textractor
Added an extra 54 tools to use with Cygwin
Added PS3_Tools_NPDRM_v3.rar as requested
Added Failoverflow tools.rar
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Spoiler:Guide's were compiled by Phantom76 :-)
NPDRM PACKAGE INFORMATION:HOW TO CREATE AN NPDRM LICENSE PACKAGE (PKG):Spoiler:
TABLE OF CONTENTS:
1 - INTRODUCTION:Spoiler:Code:Table of Contents. NPDRM Packages DRM Type 2 - Creating an NPDRM Package: 3 - Creating NPDRM Content: Creating NPDRM SELF/NPDRM SPRX Files Creating NPDRM EDATA 4 - Creating the NPDRM Package: The make_package_npdrm Command and the Configuration File Create a Game Data Package Create an HDD Boot Game Package Create a Patch Package for a Disc Boot Game Create a Patch Package for an HDD Boot Game Create a License Package Create a Custom Theme Package Validity Period of NPDRM Content make_package_npdrm Command 5 - Using Multiple NPDRM Packages: Overwriting Files of the Same Name at Installation Changing the Attribute for Overwriting Content Information Files Examples of Titles Using Multiple Packages 6 - Installing a Package File from the System Software: 7 - Accessing Installed Content: Location of Installed Content Executing NPDRM PPU SELF Loading NPDRM SPU SELF Loading NPDRM SPRX Accessing NPDRM EDATA 8 - Files with Deleted Rights and Testing of Such Files: 9 - Notes: EBOOT.BIN Startup Release Check Mode NPDRM Package Name Overlap of an Content ID Files Outside NP DRM Management2 - CREATE AN NPDRM PACKAGE:Spoiler:
Code:1 - Introduction. This document describes the folder configurations of NPDRM packages; the procedure for creating NPDRM packages; the procedure for creating content programs and data (NPDRM SELF/NPDRM SPRX and NPDRM EDATA); as well as the requirements pertaining to their creation. NPDRM Packages: --------------- Contents of an NPDRM Package An NPDRM package is a file archived for the distribution of a program or data via the commerce service of the PlayStationŽStore or the patch system. An NPDRM package can include program files and data files that require access rights management (NPDRM SELF/NPDRM SPRX and NPDRM EDATA, respectively) as well as data files that are outside such management. Note: ----- The files that require access rights management are collectively referred to as "NPDRM files". They include program files (NPDRM SELF/NPDRM SPRX) and data files (NPDRM EDATA). Content ID Each NPDRM package has a Content ID, which serves as a key for managing access rights (entitlements). This means users purchase access rights of NPDRM packages with specific Content IDs. Thus, the same Content ID cannot be assigned to NPDRM packages with differing access right properties, as in, the demo version and product version. NPDRM Package Types: -------------------- There are five types of NPDRM packages, as follows. (1) Game Data Package. A game data package is used to store data files whose access rights are managed by the PlayStationŽNetwork commerce service and other files. This data format is used both for packages that are free and those that are for sale. When a package is received, it is shown on the system software as game data. (2) HDD Boot Game Package. An HDD boot game package is used to store the program and data files whose access rights are managed by the PlayStationŽNetwork commerce service and other files. This data format is used both for packages that are free and those that are for sale. When a package is received, it is shown on and can be booted from the Game column of the system software. (3) Patch Package. A patch package is a data format that is used on a disc boot game or an HDD boot game to update a program and/or data with the use of the PlayStationŽ3 patch system. Contents and settings of a patch package slightly differ between a disc boot game and an HDD boot game. A program or data file for managing access rights using the PlayStationŽNetwork commerce service can be stored in a package, in addition to normal files. For information on the PlayStationŽ3 patch system, refer to the document "Patch Overview". (4) License Package. A license package is a data format that is used with the game purchase mechanism to support the distribution of free trial versions that have license keys available for purchase. A license package includes only the access rights file used by the system software and cannot include the system file (PARAM.SFO), content information files, or any other files. For information regarding game purchases, refer to the document "NP DRM Overview". (5) Custom Theme Package A custom theme package is a data format that is used to distribute theme files for custom themes through PlayStationŽStore. A custom theme package includes only the theme file and cannot include the system file (PARAM.SFO), content information files, or any other files. For information regarding custom themes, refer to the document "Custom Theme Specifications". DRM Type: --------- The DRM (Digital Rights Management) type must be specified when creating an NPDRM package. The DRM type is set per content ID, and indicates the method of access rights management for the NPDRM files (NPDRM SELF/NPDRM SPRX/NPDRM EDATA) included in the package. (1) DRM Free. If "Free" is set for the DRM type, all the files included in the content (even the NPDRM files) become accessible to everyone. Specify "Free" for free content, such as demo and trial versions. (2) DRM Local. If "Local" is set for the DRM type, the NPDRM files included in the content fall under DRM management for the PlayStationŽNetwork commerce service, and access to the files becomes limited to certain PlayStationŽ3. Content to be sold for a fee through PlayStationŽStore must have the DRM type set to "Local" and must include at least one NPDRM file. Even if the DRM type is set to "Local" for the content, there is no access rights management for the files that are not NPDRM files. Files that require protection must always be created in the NPDRM SELF, NPDRM SPRX, or NPDRM EDATA formats. (3) DRM DiscBind. Content with "DiscBind" set for the DRM type fall under DRM management in the disc bound format; this means the game disc will be required upon startup even after the content has been installed. When selling the content at a cost in a game disc, make sure to specify this DRM type. For details, refer to the document "Game Disc Specifications". Currently, the disc bound format only functions properly for an HDD boot game package. A disc bound access right for a disc bound game is checked when the game is started up. Thus, when independently making the game data package or the license package in the disc bound format, the access right is not checked for these packages, and access will be denied. The disc bound format for additional game data will also function only while the HDD disc boot game of the disc bound format installed from the same game disc is running.3 - CREATING NPDRM CONTENT:Spoiler:
Code:2 Creating an NPDRM Package. The following is an overview of the procedure for creating an NPDRM package. The received package is shown on the system software, so it is necessary to provide the files necessary for its display, including the system file (PARAM.SFO) and content information files. (1) Create and pre-encrypt program file(s) and data file(s) (2) Create content information file(s) (3) Create PARAM.SFO (4) Set directory configuration (5) Create settings file, and create NPDRM package (1) Create and pre-encrypt file(s). The number of files to be included in an NPDRM boot game package, as well as the subdirectory configuration, can be chosen freely. When managing the access rights of data files using the PlayStationŽNetwork commerce service, the files must be pre-encrypted (NPDRM EDATA) using the make_edata_npdrm command. Encryption of other data files is optional. Program files can be included in an HDD boot game package, as well as in a patch package. Program files must be pre-encrypted (NPDRM SELF/NPDRM SPRX) using the make_fself_npdrm command. Also, the NPDRM SELF file to be booted first from the system software must have the fixed filename of EBOOT.BIN. Refer to Chapter 3 "Creating NPDRM Content" for instructions on how to use the make_edata_npdrm and make_fself_npdrm commands, and to Chapter 7 "Accessing Installed Content" on how to access NPDRM files. (2) Create content information file(s). Content information files contain images that are representative of the game content – these images are often used to represent game content on system software. • Still image icon file: ICON0.PNG, ICON0_00.PNG - ICON0_15.PNG • Animated image icon file: ICON1.PAM, ICON1_00.PAM - ICON1_15.PAM • Description graphic image file (high resolution): PIC0.PNG, PIC0_00.PNG - PIC0_15.PNG • Description graphic image file (standard resolution): PIC2.PNG, PIC2_00.PNG - PIC2_15.PNG • Background image file: PIC1.PNG, PIC1_00.PNG - PIC1_15.PNG • BGM file: SND0.AT3, SND0_00.AT3 - SND0_15.AT3 Of the above, the only file required in the NPDRM package is the default still image icon file (ICON0.PNG). Inclusion of all other files is optional. For procedures on formatting and creating each of the above files, refer to the document "Content Information Specifications". (3) Create PARAM.SFO. PARAM.SFO is a file with the parameters necessary for displaying the package on the system software and for booting from the HDD. Create PARAM.SFO using the system file utility (ps3sys.exe) included in the package of the Disc Image Generator for PlayStationŽ3. Start up the system file utility and select the type of package to create from the File menu. A selection can be made from the following items. Type of Package Menu Item Game data package New System File for Game Data (Not a Game Patch) HDD boot game package New System File for HDD Game Patch package for a disc boot game New System File for Game Data (Game Patch of Disc Game) Patch package for an HDD boot game New System File for HDD Game For instructions on how to set each parameter, refer to the "Game Content Utility Overview" and the "Patch Overview". (4) Set directory configuration. Place the above files in the following directory configuration. Figure 1 Directory Configuration for the NPDRM Package (target directory)/ PARAM.SFO ICON0.PNG ICON0_00.PNG PIC0.PNG Content information files USRDIR/ … User directory EBOOT.BIN … Game boot file(filename fixed) (Only for HDD boot game package) (Game Executable Files) (Game Data Files) Executable files other than the file above (Only for HDD boot game package) System file Data files, etc. Place PARAM.SFO and content information files directly under the target directory, and create a subdirectory with the name USRDIR. In an HDD boot game package for an application that uses the game purchase mechanism, content information can be placed in a subdirectory named "C00", which becomes visible only when the game has been purchased. Other files and subdirectories cannot be placed here. Place any created files under the USRDIR subdirectory. It is possible to create subdirectories inside the USRDIR subdirectory. When including EBOOT.BIN, place it directly under the USRDIR subdirectory. Other program files can be placed anywhere in the USRDIR subdirectory. Note: ----- The HDD boot game package always contains EBOOT.BIN. (5) Create settings file, and create NPDRM package Create a settings file containing the Content ID, k_licensee, DRM type, content type, and package version. Use the make_package_npdrm command and create an NPDRM package. For details, refer to Chapter 4 "Creating the NPDRM Package".4 - CREATING THE NPDRM PACKAGE:Spoiler:
Code:3 - Creating NPDRM Content. Creating NPDRM SELF/NPDRM SPRX Files. ------------------------------------- SELF and SPRX are PlayStationŽ3 executable file formats with SCE digital signatures. NPDRM SELF and NPDRM SPRX are SELF and SPRX files whose execution rights are managed per user account by the NP DRM (Digital Rights Management) function. The formats are a little different from normal SELF/SPRX files. Program files that are distributed using the PlayStationŽNetwork commerce service must be NPDRM SELF or NPDRM SPRX files. How to Create NPDRM SELF/NPDRM SPRX Files. ------------------------------------------ NPDRM SELF and NPDRM SPRX files are created by using the make_fself_npdrm command instead of the make_fself command. An example is shown below. This command is used by specifying the input ELF file for the first argument and the filename of the output NPDRM SELF file for the second argument. Example for NPDRM PPU SELF: make_fself_npdrm hello.ppu.elf hello.ppu.self The above will convert hello.ppu.elf to an NPDRM PPU SELF file with the filename hello.ppu.self. Example for NPDRM SPU SELF: make_fself_npdrm hello.spu.elf hello.spu.self The above will convert hello.spu.elf to an NPDRM SPU SELF file with the filename hello.spu.self. Example for NPDRM SPRX: make_fself_npdrm hello.prx hello.sprx The above will convert hello.prx to an NPDRM SPRX file with the filename hello.sprx. Note: ----- The SELF and SPRX formats are described in the following document. - "Application Requirements" (Application_Requirements) NPDRM SELF/NPDRM SPRX are identified by their extensions ".self" or ".sprx" (not case-sensitive). make_fself_npdrm Command Options. --------------------------------- make_fself_npdrm provides the following options. • -u (--uncompressed): creates an uncompressed NPDRM SELF/NPDRM SPRX • -c (--compressed): creates a compressed NPDRM SELF/NPDRM SPRX • -v (--version): displays the make_fself_npdrm command version The NPDRM SELF/NPDRM SPRX file can be compressed, and the decompression of a compressed NPDRM SELF/NPDRM SPRX file will be performed automatically. With HDD boot game packages and patch packages, the file size (and download time) can be reduced through compression. If an option is not specified, make_fself_npdrm will create by default an uncompressed NPDRM SELF/NPDRM SPRX file. Upon master submittal, the files can be either compressed or uncompressed. Example for an Uncompressed NPDRM SELF: make_fself_npdrm -u hello.elf hello.self The above will convert hello.elf to an uncompressed NPDRM SELF file with the filename hello.self. Example for a Compressed NPDRM SELF: make_fself_npdrm -c hello.elf hello.self The above will convert hello.elf to a compressed NPDRM SELF file with the filename hello.self. Creating NPDRM EDATA. --------------------- NPDRM EDATA is a read-only encrypted file whose access rights are managed by the NP DRM function. Use this type of file when data accesses are to be restricted using DRM. How to Create NPDRM EDATA. -------------------------- NPDRM EDATA is created by using the make_edata_npdrm command. Example: make_edata_npdrm gamedata1.dat gamedata1.edat This example converts the data file gamedata1.dat to an NPDRM EDATA file called gamedata1.edat. This command is used by specifying the input data file for the first argument and the filename of the output NPDRM EDATA for the second argument. The -b option can be used to specify the block size in kilobytes (KB) for encryption and signature validation. Also, if the -z option is specified, data compression will be performed. Examples: make_edata_npdrm gamedata2.dat gamedata2.edat –b4 make_edata_npdrm gamedata3.dat gamedata3.edat –b32 -z The -b option can set the block size to 1, 2, 4, 8, 16, or 32. When omitted, the default value of 16KB is used. Generally speaking, the larger the block size, the smaller the size of the management data and the greater the access efficiency. When relatively small amounts of data are read using random access, the read efficiency can be improved if the block size is set to match the size of a single read and the block boundary matches the read starting position and size. When the -z option is used to compress the data, there are situations in which the file size may become larger. NPDRM EDATA of the Old Format. ------------------------------ The format of NPDRM EDATA has been updated to NPDRM EDATA version 3 from SDK 3.1.0. The use of this updated version is recommended unless there is a special reason to use the old version NPDRM EDATA. A format compatible to a version used in earlier SDKs can be obtained by specifying the --format2 or --format1 option. The version of NPDRM EDATA can be confirmed as file version by specifying the –i option explained below. Other Options. -------------- The options of the make_edata_npdrm command are as follows: • -p (--progress): display progress as a percentage. • -x (--extract): extract the original data from the created NPDRM EDATA. • -i (--info): obtain information on the created NPDRM EDATA. There is no need to specify the output file. The output example when using the -i option is as follows: make_edata_npdrm -i gamedata1.edat format type: NPDRM EDATA file version: version 3 file size: 32240 bytes data length: 31927 bytes block size: 16 KB (2 blocks) created by: make_edata_npdrm 3.1.0.W File size corresponds to the size of the NPDRM EDATA file, and data length refers to the valid data size (size of the original data). If the file is compressed, data length may be larger than file size. Note: ----- Data is not yet encrypted when it is created with the make_edata_npdrm command. It is encrypted after QA evaluation when the content is moved to the production environment. NPDRM EDATA is identified by the extension ".edat" (not case-sensitive).5 - USING MULTIPLE NPDRM PACKAGES:Spoiler:
Code:4 - Creating the NPDRM Package. The make_package_npdrm Command and the Configuration File. ---------------------------------------------------------- The NPDRM package is created by using the make_package_npdrm command. An example is shown below: make_package_npdrm configuration-file target-directory This example collects together the files in target-directory and converts them into an NPDRM package. After conversion, the NPDRM package is saved with the filename "ContentID".pkg. In target-directory, create a subdirectory named "USRDIR" and place the files for installation. The NPDRM SELF (.self), NPDRM SPRX (.sprx), and NPDRM EDATA (.edat) files will be identified by their extensions. (Extensions are not case-sensitive.) Note: ----- The default for the make_package_npdrm command is to search a maximum of 4096 directories and 65536 files under target-directory. If more files will be included in the package, specify the --nofindlimit option. Note: ----- NPDRM packages intended for distribution through PlayStationŽStore should be designed so that each package is no larger than 5 GB. Configuration File. ------------------- The configuration file specified as the first argument is a text file that specifies the parameters required for creating the NPDRM package. Example of a configuration file: ContentID = IV0002-NPXS00020_00-HDDBOOTSAMPLE001 Klicensee = 0x00000000000000000000000000000000 DRMType = Local ContentType = GameExec PackageVersion = 01.00 Each line of the configuration file is in the form "item name = setting" with "=" used as a delimiter. The items that can be specified are the Content ID, k_licensee, DRM type, content type, package type (for a patch package), package version, and validity period. The following table shows the values that can be set for each item. Table 1 Settings in the Configuration File: ContentID - Specify the Content ID as a string. For details about the Content ID, refer to the document "PlayStationŽNetwork Overview". Klicensee - Specify the k_licensee as a hexadecimal string beginning with 0x. k_licensee has an important role in the NP DRM functionality. For details about k_licensee, refer to the document "NP DRM Overview". DRMType - Specify the DRM type. Specify "Local" for content sold through the PlayStationŽStore. Specify "Free" for demo and trial versions. Specify "DiscBind" for content in the disc bound format. ContentType - This is a parameter to specify the type of content, as seen from the system software. Specify "GameData" for game data and for a patch package of a disc boot game. Specify "Game_Exec" for an HDD boot game and for a patch package of an HDD boot game. Specify "License" for a license package. Specify "Theme" for a custom theme package. LimitedTimeStart/LimitedTimeEnd - Set the NPDRM content's period of validity. Specify the start time and expiration time in the W3C date and time format (W3CDTF). Refer to the section "Validity Period of NPDRM Content" for more information. PackageType - This parameter specifies the type of package. Specify "DiscGamePatch" for a patch package of a disc boot game. Specify "HDDGamePatch" for a patch package of an HDD boot game. To distribute a free trial package and a paid-for key to unlock the features, specify "Demo" for the free package and "Key" for the paid-for package. For more information, refer to the chapter "Using Multiple NPDRM Packages". In all other cases, this item does not need to be specified. PackageVersion - Set the version number for accurate tracking of the submitted package. The version number consists of a two-digit integer and two digits after the decimal point. Set the master version number according to "Master version" described in the Technical Requirements Checklist for PlayStationŽ3 Software (TRC). APP_VER - If the APP_VER value in PARAM.SFO is to be updated, set the new value in the format "xx.yy" (2 integer digits and 2 decimal digits). PS3_SYSTEM_VER - If the PS3_SYSTEM_VER value in PARAM.SFO is to be updated with a patch package, set the new value in the format "xx.yyyy" (2 integer digits and 4 decimal digits). Create a Game Data Package. --------------------------- A game data package stores the content information file and PARAM.SFO, which are required to display the package content as game data; and the data file for managing access rights using the PlayStationŽNetwork commerce service. The following is an example of a configuration file for a game data package. ContentID = IV0002-NPXS00021_00-SAMPLE0000000001 Klicensee = 0x00000000000000000000000000000000 DRMType = Free ContentType = GameData PackageVersion = 01.00 Note the following: ------------------- Table 2 Settings in the Configuration File: ContentType - Specify "GameData" for the content type. PackageType - Do not specify. Create an HDD Boot Game Package. -------------------------------- An HDD boot game package includes the content information file and PARAM.SFO, which are required to display the package content as an HDD boot game; a program file (which includes EBOOT.BIN) for managing access rights using the PlayStationŽNetwork commerce service; and data files. The following is an example of a configuration file for an HDD boot game package. ContentID = IV0002-NPXS00020_00-HDDBOOTSAMPLE001 Klicensee = 0x00000000000000000000000000000000 DRMType = Local ContentType = GameExec PackageVersion = 01.00 Note the following: ------------------- Table 3 Settings in the Configuration File: ContentType - Specify "GameExec" for the content type PackageType - Do not specify Create a Patch Package for a Disc Boot Game. -------------------------------------------- A patch package for a disc boot game is displayed on the system software as game data. Because of this, the patch package stores the content information file and PARAM.SFO, which are required to display the package content as game data; as well as the program for managing access rights using the PlayStationŽNetwork commerce service. Add the specification, "PackageType = DiscGamePatch", in the configuration file. The following is a configuration file example of a patch package for a disc boot game. ContentID = IV0002-NPXS00021_00-PATCHSAMPLE00001 Klicensee = 0x00000000000000000000000000000000 DRMType = Free ContentType = GameData PackageType = DiscGamePatch PackageVersion = 01.00 Note the following: ------------------- Table 4 Settings in the Configuration File: DRMType - Specify "Free" for the DRM type. ContentType - Specify "GameData" for the content type. PackageType - Specify "DiscGamePatch" for the package type. PS3_SYSTEM_VER - To update the PS3_SYSTEM_VER value in PARAM.SFO, set the new value in the format "xx.yyyy". Create a Patch Package for an HDD Boot Game. -------------------------------------------- A patch package for an HDD boot game is overwritten to the existing HDD boot game and displayed on the Game column of the system software. Because of this, the patch package stores the content information file and PARAM.SFO, which are required to display the package content as an HDD boot game; as well as a program for managing access rights using the PlayStationŽNetwork commerce service. Add the specification, "PackageType = HDDGamePatch", to the configuration file created for the applicable HDD boot game package. The following is a configuration file example of a patch package for an HDD boot game. ContentID = IV0002-NPXS00020_00-HDDBOOTSAMPLE001 Klicensee = 0x00000000000000000000000000000000 DRMType = Local ContentType = GameExec PackageType = HDDGamePatch PackageVersion = 01.00 Note the following: ------------------- Table 5 Settings in the Configuration File: ContentID - Specify the configuration value of the applicable patch-target package. Klicensee - Specify the configuration value of the applicable patch-target package. DRMType - Specify the configuration value of the applicable patch-target package. ContentType - Specify "GameExec" for the content type. PackageType - Specify "HDDGamePatch" for the package type. PS3_SYSTEM_VER - To update the PS3_SYSTEM_VER value in PARAM.SFO, set the new value in the format "xx.yyyy". A patch package of an HDD boot game overwrites the patch-target program and/or data, and it does not entail the granting of additional access rights. Because of this, take note that for contents sold via the PlayStationŽStore, which require access rights management, the same configuration values (ContentID, Klicensee, DRMType, ContentType) as the patch-target program must be used in the patch package. Create a License Package. ------------------------- A license package has the key to unlock features in an application that uses the game purchase mechanism. It is not necessary to include any files in the license package itself and the package can be created just by creating a configuration file as described below. ContentID = IV0002-NPXS00021_00-GAMEPURCHASE0002 Klicensee = 0x00000000000000000000000000000000 DRMType = Local ContentType = License PackageVersion = 01.00 Note the following: ------------------- Table 6 Settings in the Configuration File: DRMType - Specify "Local" for the DRM type. ContentType - Specify "License" for the content type. PackageType - Do not specify. Create a Custom Theme Package. ------------------------------ A custom theme package is a package with the theme file for a custom theme. Only a pre-encrypted theme file is stored in a custom theme package. In the following example, the make_edata_npdrm command is executed on a theme file with the name sample.p3t to create a pre-encrypted file called sample.p3t.edat. make_edata_npdrm sample.p3t sample.p3t.edat The following is an example of a configuration file: ContentID = IV0002-NPXS00021_00-PS3THEMESAMPLE01 Klicensee = 0x00000000000000000000000000000000 DRMType = Local ContentType = Theme PackageVersion = 01.00 Note the following: ------------------- Table 7 Settings in the Configuration File: DRMType - Specify "Local" for the DRM type. ContentType - Specify "Theme" for the content type. PackageType - Do not specify. Use the make_package_npdrm command and create an NPDRM package, specifying the configuration file to the first argument, and the pre-encrypted theme file to the second argument. The following is an example: make_package_npdrm configuration file sample.p3t.edat Validity Period of NPDRM Content. --------------------------------- When creating a package, it is possible to specify the validity period of the NPDRM content in the package. When this parameter is set, the validity period is checked when the NPDRM content is accessed. For more information, refer to the document "NP DRM Overview". W3C Date and Time Formats (W3CDTF). ----------------------------------- W3CDTF is a simplified version of ISO 8601, the international standard for expressing dates and times, and has been published in a NOTE by the W3 Consortium. The recommended format for specifying the validity period in the make_package_npdrm command is the W3CDTF format of YYYY-MM-DDThh:mmTZD. In this format, 3:30 PM on April 1, 2008 (Japan time) is expressed "2008-04-01T15:30+09:00". Refer to http://www.w3.org/TR/NOTE-datetime for details of W3CDTF. (The above reference was available on January 14, 2011. Note, however, that it is possible for the applicable page to be moved or modified.) Set the Validity Period. ------------------------ To set the validity period of NPDRM content in a package, add the start time and expiration time to the configuration file. This is "LimitedTimeStart = YYYY-MM-DDThh:mmTZD" and "LimitedTimeEnd = YYYY-MM-DDThh:mmTZD", respectively. The following is an example: ContentID = IV0002-NPXS00020_00-LIMITEDTIME00002 Klicensee = 0x00000000000000000000000000000000 DRMType = Local ContentType = GameExec LimitedTimeStart = 2008-04-01T02:00+09:00 LimitedTimeEnd = 2008-07-01T05:00+09:00 PackageVersion = 01.00 Note the following: ------------------- Table 8 Settings in the Configuration File: LimitedTimeStart - Specify the time the validity period starts. LimitedTimeEnd - Specify the time the validity period expires. Note: ----- The validity period set here cannot be changed after distribution of the package starts. Set the validity period carefully. make_package_npdrm Command. --------------------------- Rewrite of PARAM.SFO: --------------------- Although PARAM.SFO must be created and placed under the target directory before the command to create a package is executed, some of its configuration values will be changed by themake_package_npdrm command. • The value of PS3_SYSTEM_VER will be updated if the SDK used to create the program is new. The value will also be updated if "PS3_SYSTEM_VER = xx.yyyy" is specified in the configuration file. • The value of APP_VER will be rewritten by specifying "APP_VER = xx.yy" in the configuration file • The value of VERSION will be rewritten as the value of PackageVersion make_package_npdrm Command Options: ----------------------------------- Use the --check option to check the validity of the NPDRM package created: make_package_npdrm --check NPDRM package.pkg Use the --list option to display the list of files in the NPDRM package created: make_package_npdrm --list NPDRM package.pkg Use the -- extract option to extract the created NPDRM package: make_package_npdrm -- extract NPDRM package.pkg Use the --extract-tropdir option to access the trophy-related files in the NPDRM package: make_package_npdrm --extract-tropdir NPDRM package.pkg Use the --no-entitlement option to create an NPDRM package for debug purposes (this NPDRM package will be saved under the filename "ContentID"-DBG.pkg). When a NPDRM package created in this manner is installed and the resulting file is accessed, a "no entitlement" error will return: make_package_npdrm --no-entitlement NPDRM package.pkg Use the --help option for information regarding other options. Note: ----- When the --check option is used, "PackageType = RenameDirectory" is displayed. This simply indicates that the file is temporarily renamed so that it appears as a corrupt file on the system software (to prevent problems caused by power-downs during installation).6 - INSTALLING A PACKAGE FILE FROM THE SYSTEM SOFTWARE:Spoiler:
Code:5 - Using Multiple NPDRM Packages. A title can use multiple NPDRM packages. These packages are all installed to the same directory and it is necessary to make sure that inconsistencies do not occur due to the installation order. For packages bought from the system software PlayStationŽStore, it is also necessary for the packages to be correctly displayed on the system software regardless of which package is installed first. For this reason, PARAM.SFO and content information files are included in all packages. Note on inconsistency arising from the installation order: ---------------------------------------------------------- When including files of the same filename but differing versions, or when a package that requires a file in another package exists, an inconsistency may occur depending on the installation order. Overwriting Files of the Same Name at Installation. --------------------------------------------------- Files in the USRDIR directory are overwritten if files of the same name exist in the packages installed subsequently. If a package includes files that will overwrite some of the existing files, inconsistencies will occur if the packages are installed in the incorrect order. The overwrite attribute of PARAM.SFO and content information files depends on the package type. For HDD boot game packages, these files are overwritten; for game data packages, these files are not. Using Game Data Packages of Disc Boot Games. -------------------------------------------- Considering the case where the game data package may be installed before the disc game is booted, store PARAM.SFO and content information files for game data in the game data package. These files will not be overwritten when they are already provided by the game content utility or other packages, and will be installed only if they are new installations. These installed files can be modified by the game content utility. Using Game Data Packages of HDD Boot Games. ------------------------------------------- Store the PARAM.SFO and content information files for the HDD boot game to the HDD boot game package. To the game data package, store the PARAM.SFO and content information files for game data. When the HDD boot game package is installed, the icon is displayed in the Game column of the system software. If the game data package is then installed, PARAM.SFO and the content information files will not be overwritten by the new files. In contrast, if the HDD boot game package is not installed and the game data package is first installed, the game data package will be displayed as game data on the system software. If the HDD boot game package is installed at this point, PARAM.SFO and the content information files will be overwritten, after which the HDD boot game will be displayed in the Game column of the system software. Game data packages are installed to the same directory as the HDD boot game package; in order to access them from a program in the HDD boot game package, it is necessary to specify the directory using the game content utility. For details regarding such accesses, refer to the document "Game Content Utility Overview". Changing the Attribute for Overwriting Content Information Files. ----------------------------------------------------------------- Whether or not to overwrite existing content information files can be specified in the configuration file when creating a package with the make_package_npdrm command. This feature is provided for the combination of a free trial version (HDD boot game package) and a paid-for key (game data package). Note: ----- Only the following overwrite policies are currently available. There are no plans to implement any version management policies. Overwrite Content Information Files Using the Game Data Package. ---------------------------------------------------------------- When a game data package is created with "PackageType = Key" specified in the configuration file, all existing content information files will be overwritten when the package is installed. This kind of package can be used to update the display of game data on the system software. Do Not Overwrite Content Information Files with the HDD Boot Game Package. -------------------------------------------------------------------------- When an HDD boot game package is created with "PackageType = Demo" specified in the configuration file, the overwrite attribute will be set to "do not overwrite". The content information files of this HDD boot game package will have a lower priority than the files of the game data package with "PackageType = Key" specified. In other words, the content information files in the game data package will be displayed even if the HDD boot game package is installed after the game data package. (However, the PARAM.SFO file of the HDD boot game package is always prioritized, so the HDD boot game will be displayed in the Game column of the system software when the HDD boot game package is installed.) Examples of Titles Using Multiple Packages. ------------------------------------------- Update Content for Display on the System Software. -------------------------------------------------- Add "PackageType = Key" to the configuration file to create a package that updates the display on the system software when installed. Free Trial Package with Paid Key Package. ----------------------------------------- Titles consisting of a free trial package with limited functionality (the HDD boot game package) and a key package with the key (NPDRM EDATA) to undo the restrictions (the game data package) can be created. Using a combination of "PackageType = Demo" and "PackageType = Key" prioritizes the content information files in the key package over the files in the trial package for display, so the files can be displayed with TRIAL in the trial version and without TRIAL after the key is paid for. However, note that the string in PARAM.SFO cannot be modified.7 - ACCESSING INSTALLED CONTENT:Spoiler:
Code:6 - Installing a Package File from the System Software. Select "Install Package Files" in the Game column of the Reference Tool or Debugging Station system software to install package files located on an optical disc, Memory Stick™, USB mass storage device, or the host machine directly (without accessing the server). For information regarding uploads and downloads via the development environment, refer to the document "PlayStationŽNetwork Commerce Programming Guide". The installation procedure is as follows: (1) Save the package file(s) to the root directory of the storage media device, or to the root directory of the host machine. (2) Insert or connect the storage media device to the Reference Tool. (3) Select "Install Package Files" in the system software Game column. A list of package files in the applicable directory will be displayed. Select one of the package files to start installation. Package files can also be installed all at once. Press the triangle button while "Install Package Files" is selected and select "Install All Packages" from the menu that appears to start installation. With "Install All Packages", the installer will search for package files (with a pkg extension) on the storage media devices in order of optical disc, Memory Stick™, USB mass storage device, and host machine, and install up to 128 package files located in the root directory of the device/host machine with the package file (with the extension, "pkg") that is found first. Please note that given the limitations of the FAT32 file system, the size of a package file must be smaller than 4GB.8 - FILES WITH DELETED RIGHTS AND TESTING OF SUCH FILES:Spoiler:
Code:7 - Accessing Installed Content. This chapter explains how to use the PlayStationŽNetwork commerce service to access content that was downloaded and installed. Location of Installed Content. ------------------------------ Since downloaded content is stored on the internal hard disk drive as game data, the game content utility can be used to get the path name and to confirm that the file exists. For details, refer to the document "Game Content Utility Overview". Executing NPDRM PPU SELF. ------------------------- An NPDRM SELF program is started up by calling sceNpDrmProcessExitSpawn2(), which is a function designed specifically for NPDRM SELF files. This function is basically exitspawn() with the added functionality of checking access rights using k_licensee. For details, refer to the document "NP DRM Reference". Note: ----- An NPDRM SELF program cannot be started up directly from the debugger. It must be started up via a program that calls sceNpDrmProcessExitSpawn2(). Booting from the System Software (HDD Boot Games). -------------------------------------------------- Content purchased from the PlayStationŽStore will be displayed in the Game column of the system software and can be booted from this menu. For this feature to work, it is necessary to create the NPDRM package as an HDD boot game package. Loading NPDRM SPU SELF. ----------------------- A program in the NPDRM SPU SELF format can be loaded using sys_spu_image_open() after its key is registered with sceNpDrmIsAvailable(). After the load, it can be used as a normal SPU SELF. On the other hand, when loading the SPU ELF embedded in an NPDRM PPU program from memory with sys_spu_image_import(), an access rights check is unnecessary because the program is not NPDRM SPU SELF (check access rights for the NPDRM PPU program, which carried out the embedding, instead). Loading NPDRM SPRX. ------------------- An NPDRM SPRX program is loaded by registering the key with sceNpDrmIsAvailable() and then calling sys_prx_load_module(). After loading, it can be used like a normal PRX. Accessing NPDRM EDATA. ---------------------- NPDRM EDATA files are opened by calling sceNpDrmOpen(), which is a function designed specifically for NPDRM EDATA. Once a file is opened, it can be accessed using normal file access functions (such as cellFsRead(), cellFsLseek(), cellFsClose(), etc.). For details, refer to the document "NP DRM Reference". sceNpDrmOpen() is cellFsOpen() with the added functionality of checking access rights using k_licensee. When sceNpDrmOpen() is used to open a file, the data is automatically decrypted for subsequent accesses. Also, compressed NPDRM EDATA is automatically decompressed. There is no access management for the NPDRM EDATA file itself. It can be opened as a normal file by using cellFsOpen(), in which case the data is read in its encrypted and compressed state. Note that data can also be written to the file, but it is possible for the file to become a corrupt NPDRM EDATA file if some of the data gets overwritten, in which case it may not be possible to decrypt the file. Note: ----- NPDRM EDATA encryption is performed immediately before the file is moved to the production environment. The file is not encrypted during testing, and its content can be read. As long as it is opened with sceNpDrmOpen(), it can be accessed from an application regardless of its encryption state. The processing load is also adjusted to be the same.9 - NOTES:Spoiler:
Code:8 - Files with Deleted Rights and Testing of Such Files. The NPDRM files in the NPDRM packages purchased from the PlayStationŽStore will have access rights deleted (and become inaccessible) if the PlayStationŽ3 system is deactivated or the purchaser-user is deleted or invalidated. In particular, if a title has an HDD boot game package and a game data package, it is possible for different users to have bought the respective NPDRM packages, and for the rights to just some of the NPDRM files to be lost. In such cases, the files exist but cannot be accessed. Therefore, when checking entitlements that have been purchased, check to see that the files exist and that they can be accessed. To test this behavior on the Reference Tool and the Debugging Station, specify the --no-entitlement option for the make_package_npdrm command (see "make_package_npdrm Command Options") to create an NPDRM package with no rights. This option creates an NPDRM package for debugging that will return an error if the PlayStationŽ3 system is deactivated and an NPDRM file for which the user has no rights is attempted for access. When an NPDRM package for debugging is installed, the files will exist but cannot be accessed. Access rights can be modified per NPDRM package for testing. Set any value other than "Off" to NPDRM Debug of Debug Settings in the system software to simplify the access rights check for packages. This creates a test environment in which access rights to all the NPDRM files have been lost, except as described below. The NPDRM files installed from a package with the parameter "DRMType = Free" do not have access rights to begin with, and so the setting of NPDRM Debug will have no effect. Also, the NPDRM files installed together with an HDD boot game package (specifically, the NPDRM files with the same content ID as the HDD boot game in execution) will have access rights enabled, and all other NPDRM files will not.Spoiler:
Code:9 - Notes. EBOOT.BIN Startup. ------------------ EBOOT.BIN installed by the HDD boot game package is for startup from system software. It cannot be started up by sceNpDrmProcessExitSpawn2() from a game process. In a scheme where the main menu and the game itself consist of separate programs, where they mutually activate each other, and where communication goes back and forth between the two, you will be unable to return when EBOOT.BIN handles the main menu. In this case, you will need to start up the main menu program from EBOOT.BIN and use that as the base. Release Check Mode. ------------------- In the system software Settings column, when "Debug Settings" --> "Release Check Mode" is set to "Release Mode", only the NPDRM files installed in NPDRM packages can be accessed. In this mode, the behavior of NPDRM files can be tested, including whether or not they were correctly packaged in the NPDRM package. When "Release Check Mode" is set to "Development Mode", it is possible to test an NPDRM SELF file created with the make_fself_npdrm command. (On PlayStationŽ3, only the NPDRM files installed as SCE-encrypted NPDRM packages with SCE signatures have rights protection.) NPDRM Package Name. ------------------- The filename of the NPDRM package includes the Content ID specified upon file creation. Note that operation when changing this filename cannot be guaranteed. Overlap of an Content ID. ------------------------- The Content ID assigned to each NPDRM package serves as a key for managing access rights (entitlements) of contents. Thus, a unique value must usually be set per content (package). Setting the same Content ID to multiple packages of differing DRM types will result in files (with differing types of access rights) existing upon installation of these packages. Files with differing access right types may then interfere with each other and prevent proper operation. As a general rule, make sure that Content IDs do not overlap. As an exception, it is possible to set the same Content ID and DRM type to multiple packages for the purpose of managing their access rights all together. An example of this would be an HDD boot game and its patch packages. By setting the same Content ID and DRM type to them, access rights can be singularly managed. This will prevent, for example, the startup of a patch when the access right to the game itself has been deleted. Files Outside NP DRM Management. -------------------------------- An NPDRM package can include files other than NPDRM files, but they will not be included under NP DRM management. When NPDRM packages are created with DRMType set to Free, all files including NPDRM files are outside NP DRM management. These will not be included in the rights information check, so make sure that this setting is not used for saleable content whose rights must be protected. In particular, when distributing for-fee NPDRM packages in the PlayStationŽStore, include at least one NPDRM file and check its entitlement. (The rights of packages of additional for-fee data should be checked using the NPDRM EDATA format.)
FOR ONLINE GAMING WHILE USING CFW/MFW SEE HERE:Spoiler:Code:HOW TO CREATE AN EDAT/LICENSE PKG USING CYGWIN FOR WINDOWS. 1) Create a empty game/package folder (eg: NPUB12345). 2) Edit/create the .conf file, Delete all text in the .conf file and replace it with the following: Content-ID = UP0102-NPUB12345_00-LICENSEPACKAGE00 Klicensee = 0x00000000000000000000000000000000 DRMType = Local ContentType = License PackageVersion = 01.00 3) Type "make_package_npdrm.exe NAME_OF_YOUR.conf NPUB12345" That's it, The License pkg should now be created. NOTE: ----- There is no need to place an EDAT in the folder, make_package_npdrm.exe will make the EDAT and PS3LOGO.DAT. Changing "Local" to "Free" in the .conf won't make any difference in respect to making a "Free" EDAT, The created EDAT/License Will always be create as "Local". You'll need a modified make_package_npdrm.exe if you want to create a "Free" EDAT/License PKG.
A GUIDE TO GETTING PSN LINKS USING A PC AND PS3.Spoiler:Code:http://www.teamxlink.co.uk/quickstart.php
HOW TO SPLIT TRANSFER & INSTALL 4GB+ PKG FILES USING SPLIT4G.EXE & MULTIMAN:Spoiler:Requirements:
A PS3 Console. (Any PS3 that has access to the Playstation Store)
A windows PC.
A LAN Network Cable. (Used to connect the PS3 to the PC)
CF3B5 PS3 ProxyServer.
You might also need .net Framework installed. (Microsoft Software)
On the PC:
1) Right click the "Internet Connections Icon" (Located in the bottom right corner of the task bar), Then click on "Open Network and Sharing Center".
A new window will open (Network and Sharing Center).
2) In the new window (Network and Sharing Center), Click on "Change adapter settings" (Located in the top left corner).
A new window will open (Network Connections).
3) In the "Network Connections" window, Highlight/select the "Local Area Connection" and the "Wireless Network Connection", Then right click on the selected
connections and choose "Bridge Connections" (A new icon called "Network Bridge" will be created).
4) Right click on the "Network Bridge" icon and then choose "Status" (A new window called "Network Bridge Status" will open).
5) Now click the "Details" button, A new window will open (Network Connections Details).
6) Make a note of the following details: (IPv4 Address eg: 192.168.1.23, IPv4 Subnet Mask eg: 255.255.255.0, IPv4 Default Gateway 192.168.1.1)
On the PS3:
7) Goto "Network Settings" on the XMB menu and press the "X" button.
8) Now scroll to "Internet Connection Settings" and then press the "X" button, Then press the "X" again to ok it.
9) Now Choose "Custom"/"Wired Connection"/"Auto-Detect"/"Manual", Then enter the details you got from "step 6".
(Change the last 2 digits of the IPv4 Address so it doesn't conflict with any other IP address)
10) When finished entering the above details press "Right on the D-Pad", Now choose "Automatic", Then select "Use" and press the "X" button.
11) In the proxy server address box enter the IPv4 Address from step 6 (Do not change the "Port Number"),Then press "Right on the D-Pad".
12) Now choose "Enable", Then press "Right on the D-Pad", Then press then "X" button to save the settings.
(Do not test settings because they will fail)
On the PC and PS3:
13) Connect the PC to the PS3 using a "LAN Cable".
On the PC:
14) Install and launch "CF3B5 PS3 ProxyServer".
15) Click the "Proxy Setting" tab if you're not already on it.
16) In the "IP Address" window enter the IPv4 Address you got from "step 6".
17) Now tick the "PS3 Mode" box, Then click the "Start" Button, Then click the "Logs" tab.
18) Everything is now setup and ready for capturing the download links. ;-)
19) Browse the PSN Store, Start the download/downloads, Get the download link/links from PS3 ProxyServer "logs" window. ;-)
OTHER METHODS TO OBTAIN YOUR NETWORK DETAILS.
Method 1:
1) Right click the internet connections icon (Default located: Bottom right corner, Just to the left of the date and time display).
2) Now click Open "Network and Sharing Center", A new window will open.
3) Click "Network Bridge" (Located under "View your active networks"), A new window will open ("Network Bridge Status").
4) Now click the "Details" button (Location: "Network Bridge Status" window).
5) Now copy the details for "IPv4 Address" "IPv4 Subnet Mask" and "IPv4 Default Gateway".
eg: IPv4 Address 167.141.1.76, eg: IPv4 Subnet Mask 255.255.255.0, eg: IPv4 Default Gateway 132.122.3.250.
Method 2:
1) Click "Windows Start Button", Then click on the "Run" button (Located in the bottom right corner of the menu).
A new window will open (Run Command Window).
2) Type "msconfig" then click the "OK" button (Run Command Window).
A new window will open (System Configuration Window).
3) click the "Tools" tab (System Configuration Window), Select "Internet Protocol Configuration" and then click the "Launch" button.
A new window will open (cmd.exe).
4) Now copy the details for "IPv4 Address" "Subnet Mask" and "Default Gateway".
eg: IPv4 Address 167.141.1.76, eg: Subnet Mask 255.255.255.0, eg: Default Gateway 132.122.3.250.
CONFIRM UPDAT.PUP'S ARE SAFE TO INSTALLSpoiler:On a PC:
1) Plug an external usb device into the PC, THE USB DEVICE MUST BE FAT32.
2) Click on the windows "start button" and then click on "computer", Now you should be able to see your USB device name/letter.
3) Start/Launch split4G.exe.
4) Drag & drop the folder that cotains the 4G+.pkg to the white box located under "Source game folder:".
5) Now drag and drop the USB device (name/letter eg: "F:\") to the white box located under "Destination game folder:".
6) Now click the split4G.exe start button to start splitting the pkg, A new folder will be created on you USB device called "split".
(YOU DO NOT NEED TO CHANGE SPLIT FORMAT)
7) Unplug the USB device from the PC.
On the PS3:
8) Plug the USB device into the PS3.
9) Start Multiman, Now press the "SELECT+START" buttons on the controller, This will open the File Manager.
The File Manager is split into two sections.
10) In the "right section" of the File Manager, Browse to dev_hdd0 and then press the "O" button on the controller.
11) In the new window that opened select the "Create New Folder" option, Name the folder "packages" and the press the START button to exit.
12) Now open the newly created "packages" folder in the "right section" of the File Manager.
13) Now open your USB device in the "left section" of the File Manager, Browse to the "split" folder and open it.
14) Highlight the first part of the split pkg and press the "O" button on the controller.
15) Now choose the "copy" option and then select "Yes" to confirm you want to copy it to the new location.
16) Exit Multiman after the copy process has finished.
SPLIT & TRANSFER IS COMPLETE.
17) To install the pkg file browse to "Package Manager/Install Package Files/PS3TM Hard Disk/.pkg file" (located on the PS3 XMB menu), Then press the X button on the controller to install the pkg.
If using the Cygwin & PS3 Tools package from my thread:
Start/Launch Cygwin.bat, Type "split4G.exe" into the command screen and press the enter key on the keyboard.
DOWNLOAD & INSTALL REBUG 3.55.2 & ALL UPDATE PACKAGES:Spoiler:
1) Install-winMd5Sum.exe.
2) Run winMd5Sum.
3) Click the little square browse button and browse to "UPDAT.PUP", Then select it.
4) Copy and paste the MD5 checksum into the box located under "Compare".
5) Now click the "compare" button.
A new little window will open, It will tell you if the file is good or bad.
If the checksums match then the file is safe to install, WARNING: DO NOT INSTALL IF THE CHECKSUMS DON'T MATCH.
THIS CHECK SHOULD BE DONE EVERY TIME YOU INSTALL ANY OFW/CFW FIRMWARE OR UPDATE.
INSTALL AND SETUP CYGWIN ON A WINDOWS PC:Spoiler:
1) Go to the Rebug web site (http://rebug.me/) and download "Rebug 3.55.2" and "All Update Packages"
2) Confirm the files are safe to install by checking their MD5 Checksums (Use the "Confirm UPDAT.PUP's are safe to install" guide).
3) Rename the "Rebug 3.55.2 PS3UPDAT.PUP" to "PS3UPDAT.PUP".
4) Copy all update packages ".pkg's" to the root of your USB device.
5) Copy "Rebug 3.55.2 PS3UPDAT.PUP" to the PS3 update folder (Located on the USB Device, PS3/UPDATE).
6) Plug the USB device into the PS3.
7) Browse to the Update folder located on the XMB menu.
8) Select and install the "Rebug 3.55.2 .pup" and follow all on screen instructions.
Now to install the Update packages.
I'm not sure if you can have all the packages installed at the same time, To be safe I advise installing them one by one.
9) Install the first Update Package via "Package Manager/Install Package Files/Standard Package Location" Located on the XMB.
10) The update should now be installed on the XMB menu (located in the Game column).
11) Run the update in the game column and follow the on-screen instructions, Then delete the update from the Game column after the update has finished.
12) Follow steps 9 to 11 to install the other updates.
Finished, Rebug 3.55.2 is now installed and updated.
SETUP A WORKING PS3 ENVIRONMENT ON A WINDOWS PC:Spoiler:
1) Open downloaded package.
2) Browse to Apps\cygwin setup files.
3) Run "setup.exe".
4) Follow the setup instructions and choose default settings for all setup options excluding install location, Choose C: drive for install location.
(You can choose to install somewhere else if you prefer, I only chose C: to make the guide easier to follow)
5) When Cygwin has finished installing, Browse to "c:/cygwin".
6) Double click on "Cygwin.bat" (A command shell will open).
7) Wait for your user name to be displayed then type "exit" in the command shell.
Cygwin is now setup.
Notes:
Google and download any missing .dll files.
Missing .dll's files should be placed in one of three locations:
C:\cygwin\bin
C:\Windows\system
C:\Windows\System32
INSTALL AND SETUP reActPSN ON REBUG 3.55.2 WITH THE 0.6 UPDATE PACKAGE INSTALLED:Spoiler:
1) Open downloaded package.
2) Copy the contents of "UserName" to "c:/cygwin/home/YourUsername".
3) Copy the "bin" folder to "c:/cygwin" (Overwrite any/all existing files/folders).
PS3 environment is now setup.
WARNING NOTE:
DO NOT CHANGE ".ps3" OR IT WILL CAUSE ERRORS.
Note:
Your "act.dat", ".rif", and ".edat" files go in "c:/cygwin/home/YourUsername/.ps3/exdata"
Your "idps" file goes in "c:/cygwin/home/YourUsername/.ps3"
Note:
PS3_Tools_NPDRM_v3 are included in the bin folder.
PS3_Tools_NPDRM_v3 unself.exe and unself2.exe have been renamed.
"unself.exe" has been renamed to "unself_v3.exe"
"unself2.exe" has been renamed to "unself2_v3.exe"
UNPACK PKG FILES ON A WINDOWS PC:Spoiler:No need to patch any files if used with "Rebug 3.55.2" and "Rebug 3.55.2 0.6 Update Package".
1) Open downloaded package.
2) Browse to Apps.
3) Copy reActPSN v2.20.pkg to the root of the usb device.
4) Created a folder called "exdata" and place it at the root of the usb device.
5) Plug the usb device into the ps3.
6) Create a 2nd ps3 User Acount and name it "aa"
7) Login to the "aa" account.
8) Install reActPSN v2.20.pkg via Install Package Files located on the XMB menu.
9) Run reActPSN v2.20, About a second after pressing the "X button" to start reActPSN press and hold the "R1 button" for about 6s (This will make a forced full backup to dev_usb000/reActPSN/BKxxxx, It also converts your .rif's to .raps and backs them up to dev_usb000/reActPSN/pubPSN/exdata folder).
To activate DLC:
1) Put the .raps in the "exdata" folder on your usb device.
2) Plug the usb device into the ps3.
3) Login to the "aa" acount.
4) Run reActPSN (DO NOT PRESS ANY BUTTONS), reActPSN will convert all the ".rap" files to ".rif" files, It will then copy the ".rif" files to their correct location (exdata folder located on the ps3).
5) The ps3 should reset and the "aa" user account should be renamed (It will be renamed to the number of .rif's/.edats that have been activated).
6) Change the 2nd User account back to "aa" when you add new raps and want to activate them.
EDIT PARAM.SFO FILES ON A WINDOWS PC:Spoiler:Use PkgView_1.2 to unpack pkg files.
PkgView_1.2 is located in the downloaded package/Apps folder.
REPACK PKG FILES USING WINDOWS PS3 TOOLS:Spoiler:Use PS3SFOEdit to edit PARAM.SFO files.
PS3SFOEdit is located in the downloaded package/Apps folder.
GET YOUR PS3 IDPS USING YOUR PS3:Spoiler:
1) Copy the folder that's going to be repacked to (c:/cygwin/home/YourUsername).
2) Start PS3SFOEdit, Click the load button and browse to "c:/cygwin/home/YourUsername/folder_to_be_repacked/PARAM.SFO".
3) Make a note of the "App. Version:", Then close PS3SFOEdit without saving any changes.
4) Choose one of the five .conf files (DLC 1.conf, DLC 2.conf, Game_Exec.conf, UPDATE 1.conf, UPDATE 2.conf), Choose the one that reflects what you are repacking eg: DLC, PSN Game, Or Game Update, with EBOOT.BIN or without EBOOT.BIN.
5) Open your chosen .conf file with Windows Notepad (.txt reader).
6) Change "GAMEID" in "Content-ID = UP0001-GAMEID_00-GAMEREPACK000000" to match the name of the folder that is going to be repacked.
7) Change "01.00" in "PackageVersion = 01.00" to match "App. Version:" in PARAM.SFO.
8) Browse to "c:/cygwin" and double click on "Cygwin.bat" to open Cygwin command shell.
9) In Cygwin command shell type "psn_package_npdrm.exe Game_Exec.conf GAMEID" (Replace "Game_Exec.conf" with the name of your chosen .conf file, Change "GAMEID" to match the name of the folder you are repacking).
10) The created pkg file will be located at "c:/cygwin/home/YourUsername".
NOTE:
I made a mistake with the with the names of the .conf files.
Rename the .conf file if it can't be found,
eg:
BAD = (DLC 1.conf, DLC 2.conf, UPDATE 1.conf, UPDATE 2.conf)
GOOD = (DLC1.conf, DLC2.conf, UPDATE1.conf, UPDATE2.conf)
CONVERT RETAIL DISC GAME'S TO PKG PSN STYLE GAME'S USING WINDOWS PS3 TOOLS:Spoiler:
1) Open downloaded package.
2) Browse to Apps.
3) Copy "get_idps.pkg" to the root of the usb device.
4) Plug the usb device into the ps3.
5) Install "get_idps.pkg" via Install Package Files on the XMB menu.
6) Keep the usb device plugged in.
5) Run get_idps, It will dump your idps to the root of the usb.
Note:
The get_idps dump is already in the correct format if used with Cygwin and the ps3 tools.
Copy the "idps" dump from your usb device to "c:/cygwin/home/YourUsername/.ps3" if using it with Cygwin and the ps3 tools.
CREATE PS3 .p3t THEME FILES ON A WINDOWS PC:Spoiler:
1) Copy the PS3_GAME folder to (c:/cygwin/home/YourUsername).
2) Open the PS3_GAME folder and rename "PARAM.SFO" to "PARAM.SFO.bak".
3) Copy "PARAM.SFO.bak" to "c:/cygwin/home/Your Username" and rename it "PARAM.SFO".
4) Open the PS3_GAME/USRDIR folder and rename "EBOOT.BIN" to "EBOOT.BIN.bak".
5) Copy "EBOOT.BIN.bak" to "c:/cygwin/home/Your Username" and rename it "EBOOT.BIN".
6) Rename "PS3_GAME" folder to a game ID of your choosing (MUST BE 9 CHARACTERS/DIGITS IN LENGHT AND ONLY UPPERCASE, BE CAREFUL NOT TO USE AN ID THAT HAS ALREADY BEEN USED).
7) Start "PS3SFOEdit" (You might need to click the OK button twice).
8) Click on the "Load" button and browse to PARAM.SFO (c:/cygwin/home/YourUsername/PARAM.SFO).
9) Change Data Type to "HG - Harddisk Game" (DG = Disc Game, HG = Hard Drive Game).
10) Change "Title ID" to match step 6.
11) Make a note of the "App. Version:" for later use.
12) Now click the "Save" button, Then click the "Save" button in the new window, Then Click the "Yes" button.
13) Close "PS3SFOEdit".
14) Browse to "c:/cygwin" and double click on "Cygwin.bat" to open Cygwin Command Shell.
15) In Cygwin command shell type "unself EBOOT.BIN EBOOT.ELF" and then press the "Enter" button on the keyboard.
16) Open "EBOOT.ELF" in a Hex Editor and change "dev_bdvd" to "dev_hdd0" ("dev_bdvd" CAN BE FOUND USING THE HEX EDITOR SEARCH FUNCTION).
17) Save the changes and close the hex editor.
18) In Cygwin command shell type "make_self_npdrm.exe EBOOT.ELF EBOOT.BIN UP0001-YOURCHOSENGAMEID_00-0000111122223333".
19) Right click on "EBOOT.BIN" and choose the "cut" option.
20) Browse to "c:/cygwin/home/Your Username/your chosen game ID/USRDIR folder, Now right click and choose the "paste" option (EBOOT.BIN SHOULD BE MOVED FROM "c:/cygwin/home/Your Username" to "c:/cygwin/home/YourUsername/your chosen game ID/USRDIR folder.
21) Right click on "PARAM.SFO" and choose the "cut" option.
22) Browse to "c:/cygwin/home/YourUsername/your chosen GAMEID", Now right click and choose the "paste" option.
23) Open "Game_Exec.conf" with Notepad (.txt reader).
24) Change "GAMEID" in "Content-ID = UP0001-GAMEID_00-GAMEREPACK000000" to match step 6.
25) Change "01.00" in "PackageVersion = 01.00" to match step 11.
26) Save changes and close Game_Exec.conf.
27) In Cygwin command shell type "psn_package_npdrm.exe Game_Exec.conf GAMEID", Replace "GAMEID" with the GAME ID from step 6.
28) Now press the ENTER button on your keyboard and wait for it to finish creating the pkg file (The pkg file will be created at c:/cygwin/home/YourUsername).
All done, Finished! LOL
NOTE:
I made a mistake with the with the names of the .conf files.
Rename the .conf file if it can't be found,
eg:
BAD = (DLC 1.conf, DLC 2.conf, UPDATE 1.conf, UPDATE 2.conf)
GOOD = (DLC1.conf, DLC2.conf, UPDATE1.conf, UPDATE2.conf)
Spoiler:
1) Open "p3tcompiler_v101" folder and copy "MSVCR71.dll" to "Windows/system" or "windows/system32".
2) Copy the "Sample" folder to your PC desktop.
3) Open the "Sample" folder located on the pc desktop.
4) Find the "sample.xml" file and rename to what you want to call your theme.
5) Right click on the "sample.xml" file and choose "open with/Notepad".
6) On the 5th line from the top you will see "name="sample"", Change "sample" to the name of you theme.
7) On the 12th line you will see "comment="this is a sample theme."", Change "this is a sample theme" to the name of you theme.
8) On the 17th line you will see "name="sample"", Change "sample" to the name of you theme.
9) Now edit the all the .png files to what ever you like (Use a picture editor like photoshop), DO NOT CHANGE FILE NAMES OR IMAGE SIZE.
10) Now open "p3tcompiler_v101" folder and the renamed "Sample" folder and place them side by side.
11) Now drag the renamed "sample.xml" file from the renamed "Sample" folder onto the "p3tcompiler.exe" loacted in the "p3tcompiler_v101" folder.
12) The theme .p3t file will be created in the renamed "Sample" folder.
All done, Finished.
Spoiler:NOTE: PSN'S FREE CONTENT DOESN'T REQUIRE ANY ACTIVATION FILES, UPDATES OR EDITING THE PARAM.SFO MIGHT BE NEEDED THOUGH.
How to search for content:
Spoiler:
1) Click on the required link. (eg: 1 - M or N - Z)
2) Click the spoiler button to expand the hidden section.
3) Then press Ctrl+F on the keyboard, Type the in the search box the Game ID or the name of the game, Then click Find/Search.
Remove "-" from the game ID if it has one.
Example:
GOOD GAME ID = BLES01040, BLUS30264, BLJM60071, NPUB30033.
BAD GAME ID = BLES-01040, BLUS-30264, BLJM-60071, NPUB-30033.
Spoiler:How to search for game updates:
Spoiler:
1) Click on the required link. (eg: A - L or M - U)
2) Click the spoiler button to expand the hidden section.
3) Then press Ctrl+F on the keyboard, Type the game ID, Then click Find/Search.
Remove "-" from the game ID if it has one.
Example:
GOOD GAME ID = BLES01040, BLUS30264, BLJM60071, NPUB30033.
BAD GAME ID = BLES-01040, BLUS-30264, BLJM-60071, NPUB-30033.
FULL GAME'S
&
WORKING ADDON'S/DLC
Password for all password protected .rar files = Phantom76
All uploads have been uploaded to the following file hosts:
depositfiles.com
rapidshare.com
uploaded.to
filefactory.com
mediafire.com
bitshare.com
4shared.com
sendspace.com
share-online.biz
asfile.com
Direct Sony PSN Links
CREDITS:
Spoiler:Sometimes more than one person is responsible for content being fixed/released.
(eg: Someone might provide rap files, Someone might provide download links, Someone might fix the content, Someone might have provided the knowledge or tools)
So that's why I'm listing the credits this way.
Zombiekillah
lumon
harryoke
gambaa
Me :-) LOL
And other scene members (Sorry if I missed anyone, Send me a PM and I'll add you to the list)CLICK THE SPOILER BUTTON TO SEE THE GAME'S & ADD-ON'S.Spoiler:
Please don't post argumentative comments/remarks in regards to giving credit.
Sometimes more than one person is responsible for content being fixed/released,
(eg: Someone might provide rap files, Someone might provide download links, Someone might fix the content, Someone might have provided the knowledge or tools).
So giving credit is not always as straight forward as some people make it out to be.
I Believe that if you give credit to one person you should also give credit to everyone involved, My reasons are stated above as examples.
PLEASE KEEP IN MIND THIS IS A SHARING SITE, AND WE SHOULD ALL BE HELPING AND SHARING WITH EACH OTHER INSTEAD OF FIGHTING.
INSTALL NOTES:
-------------------
Install in order as listed.
3D Ultra Mini Golf Adventures 2:3D ULTRA MINI GOLF ADVENTURES 2 - NPEB00287:Spoiler:Code:FULL GAME: ---------- 3D Ultra Mini Golf Adventures 2: http://ares.dl.playstation.net/cdn/EP0101/NPEB00287_00/BfIsILmrjrTHJKxdnjYTJIEaFBJABuyrtVjbIbzXykkhjnjLJo HQRlaHlZcMciQA.pkg GAME FIX: --------- http://mirrorstack.com/5l03k6g828rt3 on 3 NHL Arcade - NPUB30058:Spoiler:Code:FULL GAME: ---------- 3D ULTRA MINI GOLF ADVENTURES 2 - NPEB00287 (3DUMGA2.rar Size: 94.80 MB): http://mirrorstack.com/mz4llt57jude1942 Joint Strike - NPUB30024:Spoiler:Code:FULL GAME: ---------- 3 on 3 NHL Arcade - NPUB30058 (3O3NHLA.rar Size: 177.53 MB): http://mirrorstack.com/gproi4sfveozAlice - Madness Returns:Spoiler:Code:FULL GAME: ---------- 1942 Joint Strike - NPUB30024 (1942JS.rar Size: 128.27 MB): http://mirrorstack.com/w545ixx7hu7zArcana Heart 3:Spoiler:Code:FULL GAME: ---------- Alice - Madness Returns: http://zeus.dl.playstation.net/cdn/UP0006/NPUB30545_00/HzhNIVkoKUOLfqRBBYCydxoVitXoWWtyHTsLenKZDHEfOcExwB nGRloMNPldlJaLlQGmIVIrkQQyObiNqpqKYBQbQRNZCccweBqB i.pkg GAME FIX: --------- http://mirrorstack.com/zbrp3w9maiq6Armageddon Riders:Spoiler:Code:FULL GAME: ---------- Arcana Heart 3: http://zeus.dl.playstation.net/cdn/UP1024/NPUB30425_00/LTCgdWvbtWlfJFLkXJJodIOcIxcTjdRvuCLEieQQKZIdIdbspq jqXeGXqddMoCOwFIPTGxkxWeThrhpOerbikUripNOlwJQRdTmQ m.pkg GAME FIX: --------- http://mirrorstack.com/e4g1m6aj628gAssassin's Creed:Spoiler:Code:FULL GAME: ---------- Armageddon Riders: http://zeus.dl.playstation.net/cdn/EP4287/NPEB00305_00/QHYhBPmoMoDAGLmTBgtDGvkidjmfofyGlPuBAUZyHmnKcNRKHu QsIaXBzhcuehMP.pkg GAME FIX: --------- http://mirrorstack.com/ti0qxattkiepAssassin's Creed 2 - Deluxe Edition:Spoiler:Code:FULL GAME: ---------- Assassin's Creed: http://zeus.dl.playstation.net/cdn/UP0001/NPUB30451_00/EWJIuyxHFBPRNSSdMCJOsCbxvsQCeHlHsKZTPqaeBmJRCqANKv yxiucWsKSOznxQyxaFoWHyFmtzUKnqwlIHIqnJsbZCdQaQYpLx H.pkg GAME FIX: --------- http://mirrorstack.com/i39527g9todzAssassin's Creed 3 - Brotherhood:Spoiler:Code:FULL GAME: ---------- Assassin's Creed 2 - Deluxe Edition: http://zeus.dl.playstation.net/cdn/UP0001/NPUB30423_00/mQkeEoyLPzzPKLlOOOlJZzqxgYWNVFgZaVWTESOkkRmNeilinf VWNgbXIquAMyFDsevqZvQZFEzxhEhCSQWkanyJICfSohzURtxA i.pkg GAME FIX: --------- http://mirrorstack.com/j2p8w6sy6jr8Battlefield 3:Spoiler:Code:FULL GAME: ---------- Assassin's Creed - Brotherhood: http://zeus.dl.playstation.net/cdn/UP0001/NPUB30522_00/eSPBgeVwNosbcjsZLrnvTQTkFwpoJalvNzXyhatXUnDWFCBOOn SjzDEUhLJYplrqQKHEmHiLFRwfGXVNylCtxlCzxBKAJOCiDVIh k.pkg GAME FIX: --------- http://mirrorstack.com/0z5f8zywvzgcBattle Fantasia:Spoiler:Code:FULL GAME: ---------- Battlefield 3: http://zeus.dl.playstation.net/cdn/EP0006/NPEB00723_00/VwbJYwIQMuPpHTkPmmNejNQnbbVhUgFFjYkcNeLLiqPwutYnOh pKzMKfnXRcknzc.pkg GAME FIX: --------- http://mirrorstack.com/j5habk007rrdBrain Challenge - BLES00420:Spoiler:Code:FULL GAME: ---------- Battle Fantasia: http://zeus.dl.playstation.net/cdn/UP1024/NPUB30126_00/97ri6539HhyLw3QCsLsmfrqDf0DTdm55rrDAVVbSK9wPGnaTFT TLMJepi8pAm2iNV8c8mhtKI8B84FisiMyjovaKBYpEx206nFEX 6.pkg GAME FIX: --------- http://mirrorstack.com/4jq6v28led2aCall Of Duty Black Ops BLUS30591 - Add-on's & Update's & .rap's:Spoiler:Code:FULL GAME: ---------- Brain Challenge - BLES00420 (BC.rar - Size: 178.12 MB): http://mirrorstack.com/60kazov64k6qDeath Track - Resurrection:Spoiler:Code:Call Of Duty Black Ops Updates - BLUS30591: ------------------------------------------- http://b0.ww.np.dl.playstation.net/tppkg/np/BLUS30591/BLUS30591_T1/e3a3ed7da8ea52fb/UP0002-BLUS30591_00-CODBLOPSPATCH001-A0102-V0100-PE.pkg http://b0.ww.np.dl.playstation.net/tppkg/np/BLUS30591/BLUS30591_T2/b9a8ffda06cab031/UP0002-BLUS30591_00-CODBLOPSPATCH002-A0103-V0100-PE.pkg http://b0.ww.np.dl.playstation.net/tppkg/np/BLUS30591/BLUS30591_T3/93e1afadee2f0a2f/UP0002-BLUS30591_00-CODBLOPSPATCH003-A0104-V0100-PE.pkg http://b0.ww.np.dl.playstation.net/tppkg/np/BLUS30591/BLUS30591_T4/1f96e64a290de4aa/UP0002-BLUS30591_00-CODBLOPSPATCH004-A0105-V0100-PE.pkg http://b0.ww.np.dl.playstation.net/tppkg/np/BLUS30591/BLUS30591_T5/e19e00f8bb14bcb3/UP0002-BLUS30591_00-CODBLOPSPATCH005-A0106-V0100-PE.pkg http://b0.ww.np.dl.playstation.net/tppkg/np/BLUS30591/BLUS30591_T6/744bd28a91941fff/UP0002-BLUS30591_00-CODBLOPSPATCH006-A0107-V0100-PE.pkg http://b0.ww.np.dl.playstation.net/tppkg/np/BLUS30591/BLUS30591_T8/8d448a403d7daf61/UP0002-BLUS30591_00-CODBLOPSPATCH008-A0109-V0100-PE.pkg Call Of Duty Black Ops - BLUS30591 113 Update Fix & .rap's For All Add-on's: ---------------------------------------------------------------------------- http://mirrorstack.com/nrh72qenysiz Add-on's: --------- Call Of Duty Black Ops - Classic Zombie Add-on: (.rap File Needed) http://zeus.dl.playstation.net/cdn/UP0002/BLUS30591_00/DAFVgH57mq4BINEhRPuyK0u8WRRcsojSq8SjcF3OYrSSe16rKt 26KDhtkNdsHlyd0XlhqNSGVKofm6wGMvJSXt9OTGkMhcaQDTWM r.pkg Call Of Duty Black Ops - First strike Add-on: (.rap File Needed) http://zeus.dl.playstation.net/cdn/UP0002/BLUS30591_00/vJRVGKbIHJoutbtOKPCddxpdUPzSSFmNoXfSHstUuFjbhvhdYt QdPEdUBJvliujTaohfzmOlWBUQrAhlJtCAfYzHHXRZEcwgGdtN R.pkg Call Of Duty Black Ops - Escalation Add-on: (.rap File Needed) http://zeus.dl.playstation.net/cdn/UP0002/BLUS30591_00/CCfYEUcXDaMRmBiIWgEfRGNaPrpgesbZIdForTTUKNUgyoGkTs bzvPTxWerEAVCpJXnvHUIZjZfElIEknipHmzdVbGGOwbxIZnNc U.pkg Call Of Duty Black Ops - Annihilation Add-on: (.rap File Needed) http://zeus.dl.playstation.net/cdn/UP0002/BLUS30591_00/cTsAlOMmWAnMRzOwGlYLfrpKtVKaSADUCRzCiwwxpUYTkYBvJr hsQWGDgJFizuRIFBtdArRIDsMToZibSHaudTlQwvBlXCDnyWRF I.pkg Call Of Duty Black Ops - Rezurrection Add-on: (.rap File Needed) http://zeus.dl.playstation.net/cdn/UP0002/BLUS30591_00/BqhPapldVgemWrKhIUCYbqVhkWOaHKYsMJTlBHKwaWNGrLluBW RpozIvMzWdhYHYloAfjexWpYprNUedfKfGlsNjWjbizCePxYCZ y.pkg NOTES: ------ Credit to Harryoke for PMing the links. Credit to Lumon for PMing me the .rap's. Credit to ZOMBIEKILLAH for making the BLUS30591 113 update fix. ZOMBIEKILLAH'S FIX DETAILS: --------------------------- Finally i can say we can play all Black ops "Zombies" DLC on CFW 355 > ( ALL DLC ! ) Patch 113 ! Credit- "CHEKO" from Demon HD for the pre fix. Credits- "ZOMBIEKILLAH" Conversion/custom/Mixed/packages For allot of work 13+ packages to make these all + encrypt/decrypt ,etc $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$ Remember this is a patch mixed as 109/113 so Zombies is fully functional for this patch ! No Multiplayer though ,use 109 for that . =========================== I decrypted & converted what looked to be from a DEX/Debug/Type EBOOT, but hey how do we know ? It was not compressed & looked almost like a Debug EBOOT , which i though was odd. It was encrypted almost 10MB+ in size vs the 113 normal is like ->(7MB)or less, makes me a little suspicious.? Anyways i have edited the eboot to execute my MOD for those who like to play with / without MODS. This i been waiting for "A LONG TIME" for this day. Even though i have 4 PS3s & own them on OFW,but OFW don't excite me. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$ These packages are not straight 113 update patch.. They are a MIX of retail 109 / 113 patch + a edited Param.sfo, do to the 2 selfs not being able to decrypt. That is ok though we can play almost every DLC for Multiplayer on 109 Retail "DEFAULT" Patch. For "ZOMBIES" DLC => We can play on every map now using my patch. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$ ReactPsn.2.0 is necessary for now .Another salution may be on the way. For now we have to go with reacPsn.2.0 or 2.20 should work . I have tutorial on NextGenUpdate or look/search for my ReactPsn conversation on PS3Hax. I had helped a member a while back ,he posted the steps he had done after i explained how to activate the DLC. Everything he did was correct. I posted & gave him -> A+ for listening $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$ The rap files to activate the DLC i can provide with a NFO. PM me as i will not link the DLC here. I will link a NFO which that is not breaking any rules i assume.? $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$ Basic instructions after you activate all DLC with ReactPsn, or have them from PSN.? 1-) Install my113 custom patch .NOT THE RETAIL 113. 2-) Install my patch for your game region . 3-) When you want to play all DLC Zombies you install my 113 patch .. 4-) When you want to play multiplayer install Full Retail "109" patch right over my "113" patch/package. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$ I have edited the param.sfo from 113 to 109 so the packages can be easily installed over each other. Normally i would spoof it to "v9.99" but i did not, do to people might want play on Xlink Kia. So you can easily switch different patch & never delete any game data => Never delete your game data ! This will make life easy, store your retail 109 + my package in dev_hdd0/packages ->Rebug 355.2 For others you can install i believe rebugs package manager (v1.0 / 1.0 ) This way you can install easy like we do when swapping pkgs using Rebug's CFW. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$ Here are my Conversion / Edited /Mixed 109 / 113 Retail Patches for (Release) When you install this patch for your region go straight to Zombies (no multiplayer). Do not try to play multiplayer with this patch ,i mean "MP" zombies should be fine. Regular MP will give you a script error do to the 2 selfs being from 109 so that is why. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$Dragon Age:Spoiler:Code:FULL GAME: ---------- Death Track - Resurrection: http://zeus.dl.playstation.net/cdn/EP4054/NPEB00161_00/Fa7RMU84Cdf81tEBrYm0pvlfD7pECbMLr6KHemkGPPTt5y6L43 WqTMnl3bwtCALcqmg76EP5IIaoV7h13TacOKFty7rC1NBvKi3r 1.pkg GAME FIX: --------- http://mirrorstack.com/zhpzrzas0wayDragon Age II:Spoiler:Code:FULL GAME: ---------- Dragon Age: http://zeus.dl.playstation.net/cdn/UP0006/NPUB30475_00/kUwUwzIlPuNedlPLEXQhYdXvliXfKfhNtvEDNUyYvAFBzSDnhT hPMMeoWcIHZjTgxLXePqXLVcOhRmBPxdUPPivLdjcWhsUBUiIx T.pkg GAME FIX: --------- http://mirrorstack.com/xwjn8gmv65geDungeons & Dragons - Daggerdale:Spoiler:Code:FULL GAME: ---------- Dragon Age II: http://zeus.dl.playstation.net/cdn/UP0006/NPUB30476_00/DEtafACTVGlxKfHTTPnhAKaTOGmLWBMXGrrroRUwZXXwGzfQUq XECvmZnjITthvdNgVYjaQunVGlwoMAxkKfGPhsRVZGVUqvtJdM W.pkg GAME FIX: --------- http://mirrorstack.com/ei5lykyiptxgEA Sports MMA:Spoiler:Code:FULL GAME: ---------- Dungeons & Dragons - Daggerdale: http://ares.dl.playstation.net/cdn/UP0182/NPUB30318_00/bKoNYkLIrAhzQobxNMMsZfRWlBGRarhRCcMBVlPJemuCrUwPAc ZfwFxAtrddMVzJJewrqeroHHcyatbZQFbHtdshegNXzSjKiFdE Z.pkg GAME FIX: --------- http://mirrorstack.com/0w6jjh43c0clFar Cry 2:Spoiler:Code:FULL GAME: ---------- EA Sports MMA: http://zeus.dl.playstation.net/cdn/UP0006/NPUB30509_00/ZGsZQcfJYxhfgNnrbzvYwPWzdvGVefdErHXogTjIJAXrHHxwpR LCGOFNydHdzJOxjIgydavQEMOTrpYyTsVCraukZbdYsriyAtLU G.pkg GAME FIX: --------- http://mirrorstack.com/gdoggno23d6zFatal Inertia EX:Spoiler:Code:FULL GAME: ---------- Far Cry 2: http://zeus.dl.playstation.net/cdn/UP0001/NPUB30523_00/XBSzoxzaivhJWQlKUGjWqQCvPzUkmwZKEWlneNQFxKPOuwUcqs bECTpUJzVWMcrTIqNobzlTDrFuxAbnqtaWyQqwUOsoQZQqsjmh U.pkg GAME FIX: --------- http://mirrorstack.com/5igjmflpbw1tHigh Velocity Bowling & Add-on's/DLC:Spoiler:Code:FULL GAME: ---------- Fatal Inertia EX: http://zeus.dl.playstation.net/cdn/UP0106/NPUB30023_00/igWgoslLtYUjK4opqvmSifFeJ9HKf3QvOxJcO0w5QCgcPckuyF T3wKTK5eOyLfd300RCYEVqgyh7le9NNA07yIqcD9jcqrYK2eCQ g.pkg GAME FIX: --------- http://mirrorstack.com/dp1uyv6zv8n2Homefront:Spoiler:Code:FULL GAME: ---------- High Velocity Bowling: http://zeus.dl.playstation.net/cdn/UP9000/NPUA80044_00/qOoHEAcCo7DyqssUqcEgx1yB0T7ctC0TItCWQfqHrONcVWe80Y CnvIeETf524bwf1GE9KLcerxhxlRSvC6SSUfA4t6Ujbxpm6IPw V.pkg GAME UPDATES: ------------- http://b0.ww.np.dl.playstation.net/tppkg/np/NPUA80044/NPUA80044_T17/3b56194adf375d83/UP9000-NPUA80044_00-HVBOWLING0000101-A0121-V0100-PE.pkg http://b0.ww.np.dl.playstation.net/tppkg/np/NPUA80044/NPUA80044_T17/3b56194adf375d83/UP9000-NPUA80044_00-HVBOWLING0000101-A0130-V0100-PE.pkg http://b0.ww.np.dl.playstation.net/tppkg/np/NPUA80044/NPUA80044_T17/3b56194adf375d83/UP9000-NPUA80044_00-HVBOWLING0000101-A0200-V0100-PE.pkg GAME FIX/CRACK: --------------- 11.rar (Size: 2.77 MB) http://mirrorstack.com/qjqkr6pafz1y ADDONS/DLC: ----------- High Velocity Bowling - Jills Totally Straight Trick Shot Pack: (ADDON) (NO AVTIVATION OR FIX NEEDED) (PSN's FREE CONTENT) http://zeus.dl.playstation.net/cdn/UP9000/NPUA80044_00/jcXCKm4XxI8Rcd5Jn3eDCl0FWv8PoMQ9byCVsxllLK0ENEY90C tOYfMiNEV98pkRc0onxPTxw2iWhAhN4AYKVby0qE8J9vLhG0vj 4.pkg High Velocity Bowling - Patches Pack One: (ADDON) (PSN's FREE CONTENT) (NO AVTIVATION OR FIX NEEDED) http://zeus.dl.playstation.net/cdn/UP9000/NPUA80044_00/Da1Wayskepl1ypJvuKnblFrCd3SRIBoNnxmpGELv01l58HyEsJ XjUXU2AteDcRNDFJIM3Jy8oOko2YIMluv5rpStAhICuUVCURaw h.pkg High Velocity Bowling - Patches Pack Two: (ADDON) (PSN's FREE CONTENT) (NO AVTIVATION OR FIX NEEDED) http://zeus.dl.playstation.net/cdn/UP9000/NPUA80044_00/taKaMrF9mXqE19nTGIs7ok8D6eL8pqYInLXhIOYfUOo79snunP lipxIjb9Ffbfda39h0X8cC8HyecWf38W3mjlpQx4N1a0OqWapC e.pkg High Velocity Bowling - Tiff's Big Zero Trick Shot Pack: (ADDON) (PSN's FREE CONTENT) (NO AVTIVATION OR FIX NEEDED) http://zeus.dl.playstation.net/cdn/UP9000/NPUA80044_00/yBQAVjL72yI4NCQxastpHK5fvdalWNPAsMMX0f5XXoduipVN3j qkipl8gbWd42rK9Osrvt0DluTxwM0GREw98kvUivQcA1sfsM7q k.pkg High Velocity Bowling - 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Modnation Racers:Spoiler:Code:Update: ------- http://b0.ww.np.dl.playstation.net/tppkg/np/BLES00323/BLES00323_T1/74776d98ee3b639a/EP0006-BLES00323_00-MERCS2PATCHEU103-A0103-V0100-PE.pkg Add-on/DLC: ----------- Mercenaries 2 Blow It Up Again Add-on/DLC: (ADDON) (PSN's FREE CONTENT) (NO AVTIVATION OR FIX NEEDED) (ALSO WORKS WITH BLES00323) http://zeus.dl.playstation.net/cdn/EP0006/NPEB00053_00/hE80IXnibeU8qxe0jmsSbXui2Stp262EXp8EiB0bwf5QBttYA3 k1VMFPnHffkpq6ce1EyXq9C67sfmE0pcSxrARg8KsfDtMiIiJ9 Q.pkgMortal Kombat vs DC Universe:Spoiler:Code:FULL GAME: ---------- Modnation Racers: http://zeus.dl.playstation.net/cdn/UP9000/NPUA80535_00/PIZyAOqZbjEULQdqPxkgqfRyqLYnTrVpThzsaRLhAqBQLBjfkn aqvgwprgeXQXFWcVYRZqICZmKhyUbciYdTVpWkGsBBhmcpghBM f.pkg GAME FIX: --------- http://mirrorstack.com/un6izqwdof8vNeed For Speed - Shift 2 Unleashed:Spoiler:Code:FULL GAME: ---------- Mortal Kombat vs DC Universe: http://zeus.dl.playstation.net/cdn/UP1018/NPUB30594_00/EylkfrfxFexmthNyNRlnfWPGsMRoWBGJvTAVpCzVzOhpJitzAo SKUnRkIjRAdoPqHONMurfQDeBwDVPWpbGFsMrFupsytBjMkcHa q.pkg GAME FIX: --------- http://mirrorstack.com/xs0ga53rlls5Prince Of Persia:Spoiler:Code:FULL GAME: ---------- Need For Speed - 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The Elite Vehicle Livery: (ADDON) (PSN's FREE CONTENT) (NO AVTIVATION OR FIX NEEDED) (ALSO WORKS WITH NPUB30450) http://zeus.dl.playstation.net/cdn/UP1082/BLUS30300_00/fnYfAwqBFpvdrFSDh89DkEhaXdRAUNY38pEnk1e54dfiWAoxHN P3rtLaWDOqI5YpyOvSOA6H8QyQfrARDaxNfL19A2IcGiHM1N4U M.pkg Split Second - Ryback Cyclone Special Edition: (ADDON) (PSN's FREE CONTENT) (NO AVTIVATION OR FIX NEEDED) (ALSO WORKS WITH NPUB30450) http://ares.dl.playstation.net/cdn/UP1082/BLUS30300_00/xwxnqf81eSYD6maxEYJCk85KAUuIAjn8CuQ9IDJffyDxEcBu5D SlaAJyCnb3272GXWQEvFOobYcOE2basoRYx1BJKT1F46RKsGHp X.pkgTekken V - Dark Resurrection:Spoiler:Code:FULL GAME: ---------- Split Second Ryback Cyclone Special Edition - BLUS30300 And NPUB30450 (SS-CSE.rar Size: 63.10 MB): http://mirrorstack.com/v6u8of4ccoq1 Split Second The Elite Vehicle Livery - BLUS30300 And NPUB30450SS - (SS-TEVL.rar Size: 48.82 MB) http://mirrorstack.com/t92012pwxv4gThe Saboteur - The Midnight Show Add-on/DLC & .rap File:Spoiler:Code:FULL GAME: ---------- Tekken V - Dark Resurrection: http://zeus.dl.playstation.net/cdn/UP0700/NPUB30009_00/1q0GyHsd1I8cTKIhT5Iu6uwogl2xmTN6kp965kSrT5KSxXG3fH gQ1msU3QVQjHnmPg8qBrmLFOEpjNskhEbUhtVWT5qOie7MMFGF K.pkg GAME FIX: --------- http://mirrorstack.com/qpfz1dobquhvSaints Row 2:Spoiler:Code:DOWNLOAD LINK (.rap FILE): -------------------------- http://mirrorstack.com/xdbv52llf0f5 ADD-ON/DLC: ----------- The Saboteur - The Midnight Show: (ADD-ON) (ACTIVATION FILE NEEDED, .rap FILE) http://zeus.dl.playstation.net/cdn/EP0006/BLES00743_00/kpeSROQMbI9plTMYQ0UQnGW6bXYj7xhdfjQ6p3GMFiK7iuiwMf EA9n90SdtDhBR66uqKU2kyl9xCPSTiCil2ndj2RhGrbE2e8YJr D.pkgTiger Woods PGA Tour 12 Masters:Spoiler:Code:FULL GAME: ---------- Saints Row 2: http://zeus.dl.playstation.net/cdn/UP1005/NPUB30575_00/doACSkxmWfhmMXJYAGzaeCxDgwMOZXzhAsyrymBTSUWbhATHBg vhySdgywMGShwCkGOahsyYbbcJeoPbHqUcNuentvwvcRqrFwll H.pkg GAME FIX: --------- http://mirrorstack.com/yodltd8jnoppTom Clancy's Ghost Recon - Advanced Warfighter 2:Spoiler:Code:FULL GAME: ---------- Tiger Woods PGA Tour 12 Masters: http://zeus.dl.playstation.net/cdn/UP0006/NPUB30528_00/yxgzfhJzNhHFFDVNvDzxCYJskEnvPnzQsMWluvrMzjQgZfzCah kMosJeWizEGSgOxsoHMuyyKbfihbMoiZYibTmbkwzaGIeFzZiY d.pkg GAME FIX: --------- http://mirrorstack.com/qgk8a1tctdofTom Clancy's Rainbow Six Vegas 2 & Add-on/DLC:Spoiler:Code:FULL GAME: ---------- Tom Clancy's Ghost Recon - Advanced Warfighter 2: http://zeus.dl.playstation.net/cdn/UP0001/NPUB30502_00/esLEWkbCegGntZqMlyMrjtHxpfDbfOejCbUbpCTELYdXQkkEBj FKtGsbQzKffOgkvMFMClIfenzhUscDdcWJVQfvbCqWezkPJmhi l.pkg GAME FIX: --------- http://mirrorstack.com/efox1mdt4o35Wheelman BLES00480 - Add-on/DLC & Update:Spoiler:Code:FULL GAME: ---------- Tom Clancy's Rainbow Six Vegas 2: http://zeus.dl.playstation.net/cdn/UP0001/NPUB30503_00/GTPmUpqOsofjkNFCyGHwVdXWXYheYaGQyeEcWlhIvlxVoxWfIL gelxGnsZObBmewTffuVUcVvOUwXWbvISUYsNISRXLNdKSnrXYz R.pkg GAME FIX/CRACK: --------------- 44.rar (Size: 51.96 MB) http://mirrorstack.com/6t4dh1lkyrjq GAME UPDATES: ------------- http://b0.ww.np.dl.playstation.net/tppkg/np/BLUS30125/BLUS30125_T10/cee9d4a2cc05a43f/UP0001-BLUS30125_00-UBIR6V2PATCH0003-A0130-V0101-PE.pkg ADDONS/DLC: ----------- Tom Clancy's Rainbow Six Vegas 2 - Gift Pack: (ADDON) (PSN's FREE CONTENT) (NO AVTIVATION OR FIX NEEDED) (ALSO WORKS WITH NPUB30503) http://zeus.dl.playstation.net/cdn/UP0001/BLUS30125_00/cd646LY4JWPD4wQHFNg2M5SIEOrC6kapCwbfedSkgtraysSoej QvdsfEj99y58hN6DYMHgAUh0NpGuOW0Wo94XNtF3NucVD1yphn T.pkg
Worms Crazy Golf:Spoiler:Code:Update: ------- http://b0.ww.np.dl.playstation.net/tppkg/np/BLES00480/BLES00480_T0/27f7329c5187ec40/EP0178-BLES00480_00-WMPATCHPACKAGE01-A0101-V0100-PE.pkg Add-on: ------- Wheelman - Free Street Showdown: (ADDON) (PSN's FREE CONTENT) (NO AVTIVATION OR FIX NEEDED) http://zeus.dl.playstation.net/cdn/EP0178/BLES00480_00/nbAY1w7CKKTP9VfFB2f6pfQGQEAY5qnRotnayt32P4Lc1Jo2yg SyFUpCTh6UK1cPXMlhdMPlHxYxJJkmJq1OSsY4TmSsYFs2OSuD Y.pkgSpoiler:Code:FULL GAME: ---------- Worms Crazy Golf: http://zeus.dl.playstation.net/cdn/EP4064/NPEB00595_00/eiHywKKRSWbMONimIAFnSYevLIUfbLgkjIgpGbUhiRscVLUBWI ijeYSgbKMTbBON.pkg GAME FIX: --------- http://mirrorstack.com/7irfsgzt1xta
3.60+ GAME FIXES
Spoiler:
Password for .rar file is: Phantom76
Ace Combat Assault Horizon - BLES01392 - 101 UPDATE - GAME FIX: (ACAH-FIX.rar Size: 20.74 MB)
Confirmed working on Rebug 3.55 with a disc in the BD drive
Confirmed working Kmeaw with a disc in the BD drive
Dead Island - BLUS30790 - UPDATE 104 - GAME FIX: (DI.rar Size: 40.76 MB)Code:http://mirrorstack.com/oer2o3ga7xn2
Confirmed working on Rebug 3.55 with a disc in the BD drive
Duke Nukem Forever - BLES01147 - UPDATE 103 - GAME FIX: (DNF.rar Size: 68.93 MB) (Including download link & .rap file for The Doctor Who Cloned Me (Addon)Code:http://mirrorstack.com/i1frfs5tn1qd
Game & Addon Confirmed working on Rebug 3.55 with a disc in the BD drive
Saints Row The Third - BLUS30666 - UDATE 104 - FULL GAME FIX.: (SRTT.rar Size: 498.25 MB)Code:http://mirrorstack.com/7wupx3thy87t
Confirmed working on Rebug 3.55 with a disc in the BD drive (Multiman Select+X)
Code:http://mirrorstack.com/5ppvoii91kba
UPDATE:
@ All members
A certain person has been reporting my links.
This doesn't have any effect on me, But it effects other members.
Also it draws to much attention, The filehosts will end up blocking us, We've already lost serveral hosts, Do we really want to be losing more.
@ The childish low life thats responsible for the links being taken down.
Yes I know who you are, I know why you done it too!
You're a sad retard that has nothing better to do, Maybe if went out once in a while you might make some real friends!.
Actually I doubt that, That's probably the reason why you're always on here sucking up to people.
And the only reason you have your position is so you can get +rep, You obviouly need the +rep to make you feel special! (Special needs springs to mind!) LMAO
Last edited by phantom76; 26th August 2012 at 09:51 AM.
approved
Check Out the Pc Zone! From Movies, Apps, and Mobile to Music and Anime!
http://www.ps3iso.com/pc-zone/
Aplogies for bumping this old Thread.
But do you still have the PS3_Tools_NPDRM_v3 RAR?
I have been searchig for it frantically for weeks. All the original links were Multiupload and no longer work.
Infact their are a few tools their that would be useful to me if you wouldn't mind sending them?
get_idps.pkg.
PS3SFOEdit.
PS3_Tools_NPDRM_v3.
rap2rif.exe
.ps3 key folder with all released ps3 keys.
Multiple .conf files.
Many Thanks, I did try your mirror, but no luck.
Last edited by GHoST; 7th April 2012 at 08:42 PM.
Great guide phantom76
Mirrors working fine for me.
I used the rapidshare link
Good for people having trouble with Reactpsn and do have an act.dat file. Just convert the rap files to rif![]()
Can kingdom of Amular DLC be fixed with this...or any DLC
My DLC worked after using rap2rif
I copied the rif file to dev_hdd0/home/0000000X/exdata
Then I installed the DLC and it worked.
i got the pkg's for all the DLC for Amular but no Rifs/raps think you can fix them
Were there every any raps posted for that DLC. Where did you get the DLC?
I am pretty sure you need someone to upload the raps.
I can get all the pkg's i bought but not the raps so kinda sucks but does anyone got Gundam 3 dlc for the US





















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