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My PS3 is currently on Rogero 4.30 v2.03. The tutorial says I have to create and log-in to PSN. Is this risky to do at this time? If I do not log-in to PSN, can I not use ReActPSN at all?
If it makes a difference, I wanted to play some PS2 classics and the RAP files are posted. Do I still need to log-in to PSN? Is it an insta-ban pretty much?
No one really knows but once Sony detects cfw, they can ban you pretty soon.
Since you posed the question, it made me think and I think there might be a reasonable solution for you.
You might have heard of PS_unban, it's an app that unbans consoles.
I'm unsure as to what exactly it changes but I would imagine Console ID or PSID or MAC or all them.
If I'm not mistaken PS_unban makes changes temporarily and has to be redone on every reboot unless this has changed.
So if you were to make a dummy PSN account on your PC & then run PS_unban on your console & sign into that dummy account & do what it is you need to do for the tutorial, then you should be able to avoid a ban.
But then at the same time, I'm not too familiar with reactPSN and the activation process. I ask myself, is the console ID or PSID or MAC linked to the activation process?
Because if they are, would it not be the case, that after a reboot once your stuff is back to normal, the activation wouldn't really work?
Would it cause any further problems?
You could give it a go and let me know or perhaps some one else has something to add?
Last edited by GSTAR01; 24th December 2012 at 08:49 PM.
For starters you do not need to log in to the psn to get a act.dat as reactpsn will make one for you. As far as ps3 unban goes all it does is spoof the mac address and so far it is working just great.
My machine was console and profile banned and all I was doing was syncing trophies and watching netflix so be careful when you log in. If you run ps3 unban before you log in then the worst you can expect is a profile ban because how can Sony ban your mac address if it is spoofed?
Thanks for the clarification. The guide I found was for an older version, so maybe it didn't have the function to create the act.dat file.
Originally Posted by popcorn900