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Thread: Uncharted Fixed But slight problem.

  1. #1
    superuploader is offline Member PS3ISO Member
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    Default Uncharted Fixed But slight problem.

    OK Finally I got The game working. Now the problem is that When I go to the XMB And load the game from there it loads up but it gives me the loading screen of the ring going around. Any solutions?

  2. #2
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    Uncharted is offline Novice Moderator Athanatos
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    which fix u tried ???
    internal or external hdd ??


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    Niradhip is offline Senior Member PS3ISO Enthusiast
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    Uncharted do you know how to get back all the extracted psarc to one big file agian.I deleted the big file??

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    Gui Nick is offline Senior Member PS3ISO Enthusiast
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    you said b4 that your game was not working...what hav you done?


    ''LeBron is the best player that ever stepped on court''

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    superuploader is offline Member PS3ISO Member
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    Quote Originally Posted by Gui Nick View Post
    you said b4 that your game was not working...what hav you done?
    Honestly all I did was split the game with OpenSplit and then put it in my External HDD And It worked but It just keeps on loading I can't play at all.

  6. #6
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    Gui Nick is offline Senior Member PS3ISO Enthusiast
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    Quote Originally Posted by superuploader View Post
    Honestly all I did was split the game with OpenSplit and then put it in my External HDD And It worked but It just keeps on loading I can't play at all.
    if you have it on external now, use bd-mirror (select + X)... that fix i sent is to correct bugs on chapters 3-4...


    ''LeBron is the best player that ever stepped on court''

  7. #7
    psychohondo is offline Junior Member Contemporary
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    Hi there,
    Can someone please confirm the folder size of the extracted pak23.psarc file (uncharted 3)? For some reason the pak23.psarc is around 8.1 GB wheres the extracted folder is just 5.88 GB? Is that right? Could somebody confirm please? My psarc.gui finishes with the following output
    04:58:44.846: zlib.ZStreamException: inflating: invalid block type
    at zlib.ZOutputStream.Write(Byte[] b1, Int32 off, Int32 len)
    at PSARC_GUI.ArcAccess.inflateEntry(aEntry entry, BinaryReader input, UInt32[] zLengths, UInt32 cBlockSize, String fileName)
    at PSARC_GUI.ArcAccess.read(String fileName, Int32 iS, Int32 iE)
    at PSARC_GUI.ARCMain.button1_Click(Object sender, EventArgs e

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