just a quick question about the difference in size for ps3 games, why so big on some titles. GOW 3 seems to be a massive 10GB on some releases on newsgroups,i use block accounts so the difference means a lot to me.
just wondering why
just a quick question about the difference in size for ps3 games, why so big on some titles. GOW 3 seems to be a massive 10GB on some releases on newsgroups,i use block accounts so the difference means a lot to me.
just wondering why
im not sure if i understand the questionbut im pretty sure game size has to do with Graphics, cutscenes, extras, options, length and variety. Games that have massive amounts of these features (MGS4, GOW3) are gonna have much larger gamefiles
if im getting what you are saying about game sizes,you said gow3 had 10gb is maybe few different reasons,1 could be how they repacked it so it can be less strainful on your bandwith limit ,usually need few different unpack tools(like winrar,7zip..etc),another reason could be some languages were tooken out making it smaller size.
i liked that part where you called a 10gb ps3 game "big"
havent done much looking around have ya... youll find 10gb is easily on the small end of things.
most games are 20gb or so, and some are 45gb
I think that's rapunzel's repack. she was really good at cutting game size.
If you are having issues with running games on your modded PS3, please check here;http://www.ps3iso.com/ps3-tutorials/99160-troubleshooting-backups.html
what is the largest size ps3 blueray discs can affored for 1 game?
btw ffxiii is the largest game with 41 gb....
there are triple layer BDs too. gow3 has movies over 20gigs encoded with high bitrate, so the game size is huge
Actually, game size have little to do with quality of graphics etc. Take Crysis 2 for example, less than 7GB, and the graphics outs most other titles with 15+ GB (Including Killzone 3 in my opinion). Its all about how the art and dev team uses textures cleverly and predictive caching. Some games repeats the same content to save loading time as well, and in some cases just being plain lazy.
Some game dev tools (there are plenty out there Unity, cryengine, unreal etc etc) also make the developers lazy, and some cutscenes are pre-recorded instead of an animation playback (like Crysis 2 seems to do for example).The pre-recorded ones are treated as movies, where animation and camera playback uses clever in-game engine tricks to play pre-recorded animation and camera angles back as a script. This saves time since the whole image is not per frame as in a video, but rather one single model per actor playing back "moves".