What is a SFX?
They are simple XML files that the ps3 can read as SFO.
This is an example:
Code:<?xml version="1.0" encoding="utf-8" standalone="yes"?> <paramsfo add_hidden="false"> <param key="ATTRIBUTE" fmt="int32" max_len="4">0</param> <param key="CATEGORY" fmt="utf8" max_len="4">IP</param> <param key="PARENTAL_LEVEL" fmt="int32" max_len="4">2</param> <param key="TITLE" fmt="utf8" max_len="128">Beat Sketcher™</param> <param key="TITLE_05" fmt="utf8" max_len="128">Beat Sketcher™ A mano libera</param> </paramsfo>
So I converted my SFO reader into a SFO to SFX converter.
You can get it here Dev Tools - PS3 Development Wiki
You can try to use my SFX with the tools for fake bluray.
I hope that someone will find it useful.
(for now, it only convert a sfo, doesn't matter where is it used, to a SFX. it can't convert (FOR NOW) a SFX to a SFO)
An example, from
Code:[ SFO ] [ 1 ] CATEGORY | Param: 2D [ 2 ] PARENTAL_LEVEL | Param: 0x1 [ 3 ] PS3_SYSTEM_VER | Param: 01.3100 [ 4 ] TITLE | Param: PS2 System Data [ 5 ] TITLE_ID | Param: NPIA00001 [ 6 ] VERSION | Param: 01.00
To
Code:<?xml version="1" encoding="utf-8" standalone=yes"?> <paramsfo add_hidden="false"> <param key="CATEGORY" fmt="utf8" max_len="4">2D</param> <param key="PARENTAL_LEVEL" fmt="int32" max_len="4">1</param> <param key="PS3_SYSTEM_VER" fmt="utf8" max_len="8">01.3100</param> <param key="TITLE" fmt="utf8" max_len="128">PS2 System Data</param> <param key="TITLE_ID" fmt="utf8" max_len="16">NPIA00001</param> <param key="VERSION" fmt="utf8" max_len="8">01.00</param> </paramsfo>
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