Current features All confirmed working
Items
All IDs can be found at UESP.net
Add
Remove
Equip
UnEquip
PlaceAtMe
Abilities
All IDs can be found at UESP.net
AddSpell
RemoveSpell
AddPerk
RemovePerk
AddShout
RemoveShout
Unlock Word
Teach Word
Quests
FORMIDs and Objective IDs are needed. These can be found at
https://docs.google....bTlCYzM5Yjc0dlk
Start
Stop
Reset
Setstage
GetStage
IsRunning
IsStopped
Complete Quest
Complete Objective
Uncomplete Objective
Fail Objective
Unfail Objective
Complete All Objectives
Fail All Objectives
ModAV
Actor Values can be found at creationkit.com
Weather
Weather IDs can be found at UESP.net
Permanent doesn't seem to be really permanent
Set Active
Set Active (Permanent)
Force Active
Force Active (Permanent)
Release Override
Variables
Global variable IDs can be found at
https://docs.google....X3p1LWRnU1dIa0E
Usage:
Equip Multi-Utility from the Powers menu. For Add/Remove Item, enter the ItemID (Official ones can be found on UESP or Wikia). Next enter an amount to add/remove.
For Add/Remove spell, just enter the Spell ID. Form IDs for mods usually look like XX001122. The XX will be replaced with the order the mod was loaded. From the main menu look at Add Ons. Count from the bottom up. The bottom mod may be 01 or 02 then add 1 for each mod counting up. So if you figure 03 then for this example, the ID you need to enter would be 03001122.
For Quests, if you enter an invalid ID, it will say so. IsRunning and IsStopped give a message Success if true and Failed if false.
Note: It is possible that a quest may be stopping or starting and since I can't test that scenario, my function may tell you an invalid ID. If anyone figures out a way to confirm this please let me know.
For ModAV, Enter the Actor Value from the list at creationkit.com then the value to change.
This mod was inspired by Command360 by rankstar over at Xbox360iso but I rewrote my own from scratch. Source for the script(s) is included. There is no way for a script without SKSE to get an object by its name so you must enter a Form ID. Form IDs for mods change with load order. The only way I know to get a Form ID for a quest is to look it up in the CK or with TESVSnip or TESVGecko etc.
I am currently working on adding things like Disable, MarkForDelete, etc. This is tough and will take some time.
DOWNLOAD
V1.0 4shared or Google Drive
v2.0 Google Drive
v3.0 4Shared or Google Drive
v3.1 4Shared or Google Drive
v4.0 4Shared or Google Drive
Changelog:
v4.0
Added GlobalVariable.Set, GlobalVariable.Mod
Fixed Quest.Stop
Fixed invalid quest checks
Added checks/messages for invalid weather and variable ids
v3.1
Added Quest.GetStage, Quest.IsRunning, Quest.IsStopped
Added some checks to determine if a valid ID was entered for a quest
v3.0
Added Weather functions, Quest.CompleteObjective, Quest.FailObjective, CompleteQuest, TeachWord, UnlockWord
v2.0
Added EquipItem, UnEquipItem, AddPerk, RemovePerk, AddShout, RemoveShout, Quest.CompleteAllObjectives, Quest.FailAllObjectives, ModAV
v1.0
Initial Release