* (
PS3) Cleaned up menu code some more.
* (
PS3) Cut down on some more menu code duplication
* (
PS3) Uses systemDrawScreen() macro now instead of IFDEF __CELLOS_LV2__ hackery to make a direct call to Graphics->Draw and psglSwap.
* (
PS3) Cleaned up code duplication in menu code (Core) Doesn't try to set regparm attribute now for non-x86 platforms
* Changed blip_med_quality back to blip_good_quality
* Patches to
PS3 sound driver so it works with the new sound approach
* dumps VBA samples all at once, reports NUM SAMPLES
* rearranged damn headers again - we need a common.h NOW
* added USE_CACHE_PRETCH around instrinsics
* added USE_CACHE_PREFETCH around intrinsics
* had to move some #defines around - broke the build last commit
* reordered top of file so headers come first - added string.h and stdio.h under __GNUC__ preprocessor
* added string.h and stdio.h #includes under ANDROID preprocessor
* Removed unused friend class 'Blip_Reader' from Blip_Buffer
* Removed garbage files from
PS3 buildtools
* (Core) Removed GEKKO defines for cheat code
* (
PS3) Had to add Cellframework1 for FileBrowser and OSKUtil - needs to be rewritten for Cellframework2 though.
* Removed reinserted files from unused directory
* Removed revert garbage files ending with '.orig'
* (Core) USE_AGBPRINT and USE_CHEATS defines can now be used - reinserted files that were necessary for these parts to work.
* (Core) There were some calls to doDMA in both the if and else blocks of certain conditionals - cut down on the amount of times this function is called by giving doDMA parameters instead that are defined inside these if-else codeblocks.
* (Core) Removed CPUisGBAImage - this was a copy of utilIsGBAImage in GBA.cpp that was strangely never used at all. Perhaps this was never properly refactored and moved to Util.cpp.
* (
PS3) changed buffer.c into buffer.inc and included it into audioport.c.
* Expanded iteration macros
* Changed NO_DEBUGGER defines to USE_DEBUGGER - no more double-negative define
* Cleaned up a lot of header files - Cut down on GEKKO defines - Changed 'FRAMESKIP' define to 'USE_FRAMESKIP' to fit in with the rest of the VBANext switch naming convention. It will automatically define USE_FRAMESKIP if you define 'FRAMESKIP' - so it is backwards compatible in a sense.
* Cleaned up a lot of unnecessary includes and cut down on some GEKKO ifdefs.
* Added ifdef defines for ppu_intrinsics.h (should be
PS3/360 only)