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Thread: [Update]Unofficial VBAnext released

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    monarcasmorelia's Avatar
    monarcasmorelia is offline Contributor High Lander
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    Default [Update]Unofficial VBAnext released

    Change log
    Spoiler:
    * (PS3) Cleaned up menu code some more.
    * (PS3) Cut down on some more menu code duplication
    * (PS3) Uses systemDrawScreen() macro now instead of IFDEF __CELLOS_LV2__ hackery to make a direct call to Graphics->Draw and psglSwap.
    * (PS3) Cleaned up code duplication in menu code (Core) Doesn't try to set regparm attribute now for non-x86 platforms
    * Changed blip_med_quality back to blip_good_quality
    * Patches to PS3 sound driver so it works with the new sound approach
    * dumps VBA samples all at once, reports NUM SAMPLES
    * rearranged damn headers again - we need a common.h NOW
    * added USE_CACHE_PRETCH around instrinsics
    * added USE_CACHE_PREFETCH around intrinsics
    * had to move some #defines around - broke the build last commit
    * reordered top of file so headers come first - added string.h and stdio.h under __GNUC__ preprocessor
    * added string.h and stdio.h #includes under ANDROID preprocessor
    * Removed unused friend class 'Blip_Reader' from Blip_Buffer
    * Removed garbage files from PS3 buildtools
    * (Core) Removed GEKKO defines for cheat code
    * (PS3) Had to add Cellframework1 for FileBrowser and OSKUtil - needs to be rewritten for Cellframework2 though.
    * Removed reinserted files from unused directory
    * Removed revert garbage files ending with '.orig'
    * (Core) USE_AGBPRINT and USE_CHEATS defines can now be used - reinserted files that were necessary for these parts to work.
    * (Core) There were some calls to doDMA in both the if and else blocks of certain conditionals - cut down on the amount of times this function is called by giving doDMA parameters instead that are defined inside these if-else codeblocks.
    * (Core) Removed CPUisGBAImage - this was a copy of utilIsGBAImage in GBA.cpp that was strangely never used at all. Perhaps this was never properly refactored and moved to Util.cpp.
    * (PS3) changed buffer.c into buffer.inc and included it into audioport.c.
    * Expanded iteration macros
    * Changed NO_DEBUGGER defines to USE_DEBUGGER - no more double-negative define
    * Cleaned up a lot of header files - Cut down on GEKKO defines - Changed 'FRAMESKIP' define to 'USE_FRAMESKIP' to fit in with the rest of the VBANext switch naming convention. It will automatically define USE_FRAMESKIP if you define 'FRAMESKIP' - so it is backwards compatible in a sense.
    * Cleaned up a lot of unnecessary includes and cut down on some GEKKO ifdefs.
    * Added ifdef defines for ppu_intrinsics.h (should be PS3/360 only)
    that is alot of work these developers have been pouring into this project in the last 2 days.

    The 'unofficial' build runs nice, but remember it is a 'work-in-progress' so it not
    going to be perfect!

    Download
    Code:
    http://www.multiupload.com/FEWTRQ77DU
    Last edited by monarcasmorelia; 13th July 2011 at 12:40 AM.

    thanks VenomusX for the cool signature :D
    +Rep if I was useful/helpful
    [PS3 Homebrew Collection click here
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    FREE SPACE ON YOUR PS3 INTERNAL HDD!! by VenomusX
    click here

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