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Thread: FBANext-PS3 Multi Arcade Emulator

  1. #1
    manster is offline Junior Member Starting To Post
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    Default FBANext-PS3 Multi Arcade Emulator








    Description
    FBA (Final Burn Alpha) ported to the PS3.

    Supported Consoles/Hardware
    - Capcom CPS-1 / CPS-2 / CPS-3
    - Cave
    - Neo Geo (Neogeo bios requiered)
    - Sega System 16 (and similar systems), System 18, X-Board, Y-Board
    - Toaplan
    - Taito 68k
    - Psikyo 68EC020/SH2
    - PGM
    - Konami
    - Sega Megadrive roms
    - Other Misc Great Arcade Systems

    Features

    - Full graphics/audio supported
    - Resize Screen Function
    - Easy to use rom browser.
    - Option to filter on specific drivers
    - Option to hide clones
    - Option to only display 3 or 4 player games only
    - 60fps performance at 1080p for *most* roms
    - Pixel Shader support
    - Up to 4 gamepads supported
    - Rotate screen options
    - Hardware filter options (Linear, Point filtering)
    - Triple Buffering

    Usage
    The first time you run FBANext, a configuration file called fbanext-ps3.xml will be generated. This file will store your current options.

    If you wish to change your rom path, edit fbanext-ps3.xml located at /dev_hdd0/game/FBAN00000/USRDIR/ and modify the paths-rom element with the directory you wish. Please include a trailing slash at the end of your path otherwise no roms will be located.

    .Zip/.7z/.rar file extensions are supported.

    I have created a pre-configured XML file that will allow you to place roms in any of the following directories:

    • /dev_hdd0/game/FBAN00000/USRDIR/roms/ (roms folder in FBAnext install directory)
    • /dev_usb/FBA/ (external drive)
    • /dev_usb/FBA/roms/
    • /dev_usb/roms/fba/
    • /dev_usb/FBANext-ROMS/

    Download here: Download fbanext-ps3.xml
    Just transfer to /dev_hdd0/game/FBAN00000/USRDIR/ using blackbox or Comgenie's Awesome File Manager.

    List of Supported roms
    gamelist.txt - fba360 - Project Hosting on Google Code

    In Game Controller Settings
    =======

    - L2 + R2 + R1 Pause/Return to menu
    - R3 Service Mode
    - L3 Reset Current Rom
    - Select = insert coin

    Rom Menu Controller Settings
    ========

    - L1/R2 Filter on different hardware drivers.
    - X Load and run the currently selected rom. If you receive any error messages during loading the rom, they will be displayed. Typically most errors returned are due to old or incorrect rom dumps.
    - Triangle Filter clone roms.
    - Square Toggle to display 3 and 4 player Roms only
    - Select Switch to options menu.
    - Start Will return to the currently loaded rom if there is one.

    Readme.txt from 1.0.0
    Spoiler:

    FBANext PS3 V1.0.0
    ==================

    Logic-Sunrise is proud to present FBANext PS3. This is the first *official* release of FBANext.

    FBANext is a port of FBAlpha Version 0.2.97.08.

    FB Alpha (formerly Final Burn Alpha), based on the original Final Burn source code, is a multi-arcade emulator.

    FBANext is a native port on the Xbox 360 and PS3 Platforms.


    Implemented Features
    ====================

    - Full graphics/audio supported
    - Easy to use rom browser.
    - Option to filter on specific drivers
    - Option to hide clones
    - Option to only display 3 or 4 player games only
    - 60fps performance at 1080p for *most* roms
    - Pixel Shader support
    - Up to 4 gamepads supported
    - Rotate screen options
    - Hardware filter options (Linear, Point filtering)

    Usage
    =====

    Place your roms in /dev_hdd0/game/FBAN00000/USRDIR/roms/

    The first time you run FBANext, a configuration file called fbanext-ps3.xml will be generated. This file will store your current options.

    If you wish to change your rom path, edit fbanext-ps3.xml located at /dev_hdd0/game/FBAN00000/USRDIR/ and modify the paths-rom element with the directory you wish. Please include a trailing slash at the end of your path otherwise no roms will be located.

    .Zip/.7z/.rar file extensions are supported.

    Rom Menu
    ========

    - L1/R2 Filter on different hardware drivers.
    - X Load and run the currently selected rom. If you receive any error messages during loading the rom, they will be displayed. Typically most errors returned are due to old or incorrect rom dumps.
    - Triangle Filter clone roms.
    - Square Toggle to display 3 and 4 player Roms only
    - Select Switch to options menu.
    - Start Will return to the currently loaded rom if there is one.


    Options Menu
    ============

    - Show Framerate.

    Yes will display the framerate counter. No will disable it (default)

    - Aspect Ratio.

    4:3 will display a correct aspect ratio with borders.
    16:9 will fill the entire screen.

    - Rotatation Adjust Options
    Rotate for Vertical Games.
    Do not rotate for Vertical Games.
    Reverse flipping for vertical games.

    - Auto Frameskip Enabled.

    Yes will enable frameskip. No will disable it (default)

    - Graphics Filter Type Options
    Use Shaders.
    Software Filtering.

    Note: Software Filtering is currently not implemented.

    - Current Shader. Option will cycle through the available shaders:

    2xSaI
    4xSoft
    AdvancedAA
    Lanzcos12
    Lanzcos16
    MCGreen
    bloom
    blur
    crt
    emboss
    hq2x
    quad_interp
    scale2xplus
    scanline
    sharpen
    stock
    super2xSal
    superEagle
    toon


    In Game
    =======

    - L2 + R2 + R1 Pause/Return to menu
    - R3 Service Mode
    - L3 Reset Current Rom


    Currently Unimplemented
    =======================

    - Button Mappings
    - Savestates
    - Software Filters
    - DIP switches
    - 68k CPU overclock option
    - Move codebase to PSL1ght
    - UI previews/titles/etc

    Bugs
    ====

    Most roms will work, however there are some bugs that have been identified.

    - Some CPS1 roms. Notably Forgotten Worlds will crash.
    - Performance issues/Bugs with Sega System16, Taito-Z and some other misc drivers are slow. Future builds will be optimized.
    - Misc crashes and other stuff.

    Notes
    =====

    Don't ask about roms. We dont know where to find them.
    Don't bother the official FBAlpha team about FBANext PS3 or Xbox 360 ports.
    Please use the source code respository (linked below) to report any issues you find.


    Important Links
    ===============

    Logic-Sunrise - Logic-Sunrise : actualités, téléchargements, releases, dossiers et tutoriaux
    X3Max - ..:: x3MAX.COM ::..Official Website
    FBAlpha Official Site - barryharris.me.uk
    Source Code Repository - fba360 - Project Hosting on Google Code
    My Dev Blog - Dev Ramblings of a Drunken Coder


    Credits and Thanks
    ==================

    FBAlpha development team (iq_132, CaptainCPS-X, kev and the rest of the team)

    Logic-Sunrise and the X3Max team for their support and hardware. Without them this project would not be possible.

    Squarepusher, halsafar and TheMaister for their advice/code/assistance.



    Download links

    Latest Version

    http://ps3emu.weebly.com/

    Older Emulator Versions
    fbanext-ps3-r435.zip
    fbanext-ps3-r424.zip (20.19 MB)

    fbanext-ps3-r423-custom-v3.zip (20.45 MB)
    fbanext-ps3-r423-custom-v2.zip (20.41 MB)
    fbanext-ps3-r423-custom.zip (20.33 MB)
    fbanext-ps3-r422-custom-v1.zip (20.25 MB)
    fbanext-ps3-r422.zip (20.25 MB)
    fbanext-ps3-custom-v2-r417-fixed.zip (20.28 MB)

    NeoGeo Bios
    you need this file for playing neogeo roms with FBANext
    File-Upload.net - neogeo.zip
    mirror:
    Multiupload.com - neogeo.zip
    place the neogeo.zip in the roms folder


    Changelog

    http://pastie.org/1670842


    Videos
    YouTube - FBA next Arcade Emulator on Ps3 Marvel Vs Capcom and more
    YouTube - FBANext PS3 CPS3 Emulation WIP
    YouTube - FBANext PS3 - UI + Audio Update

    Screenshot Gallery

    https://picasaweb.google.com/1046496...45/FBANextPS3#


    Sources:
    PSX-scene - squarepusher2
    EmuCR: FBA
    http://lantus360.com/



    Have fun



    for roms search 'fba 7gb romset' on google or look here



    Thx to all the FBA devs!
    Last edited by manster; 27th June 2011 at 02:13 PM.

  2. #2
    niner4life's Avatar
    niner4life is offline Senior Member PS3ISO Supporter
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    thank you worked great!

  3. #3
    blackoutg4l is offline Member PS3ISO Member
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    thanks +rep. keep up the hard work.
    PS3 "JB" ROCKS. :D

  4. #4
    manster is offline Junior Member Starting To Post
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    update from squarepusher2




    FBANext PS3 - r424 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)


    Link 1 (Multiupload):
    fbanext-ps3-r424.zip (20.19 MB)



    Link 2 (Uploadbud):
    fbanext-ps3-r424.zip




    CHANGELOG (r424)

    - (PS3) Added waterpaint-normalcontrast.cg, waterpaint-normalcontrast-scanline.cg, waterpaint-highcontrast.cg,
    waterpaint-highcontrast-scanline.cg shaders
    - (PS3) Optimized crt.cg shader - now runs at 60fps (fullspeed) at 1080p (1920x1080). Also added crt-highgamma.cg.
    - (PS3) Texture references used - far faster graphics code as a result. Also adapted refreshwithalpha so that it
    looks the same as it did before without texture references.
    - (PS3) Added all the shaders added inbetween r423 and the custom versions
    - (PS3) Replaced inlineASM in burnint.h with intrinsic so that it can be compiled with SNC. Also commented out
    little endian functions in blargg_endian.h to get SNC to work
    - (PS3) Commented out all exceptions and try - catch blocks in files such as ticpp.cpp and others - SNC by default
    works with exception support disabled - also exceptions have performance overhead - commenting out the exceptions
    and the try-catch blocks for both GCC and SNC increased performance.
    - (PS3) Got rid of virtual function call overhead in classes that inherited from a base class with virtual function
    definitions - such as the Cellframework Audio driver, and FBA's aud_audio.h itself. Led to measurable performance
    increases and lag reduction.
    - (PS3) Better button responsiveness - in PS3/run.cpp, for some reason button input was only being registered one
    out of every three frames - commented that out. There were tons of other branches in the interface code that are
    unnecessary - checking for bDrivOkay for instance in video_interface and vid_psgl - that were commented out for
    PS3. This could similary be applied to FBA 360 for some performance gains - same with the elimination of virtual
    function call overhead.
    - (PS3) Menu scrolling with the D-pad/analog stick in the ROM browser/settings menu/ingame menu by pressing and
    holding directional keys.
    - (PS3) Shaders now receive three additional input params for the main vertex program (main_vertex). This
    allows us to offload some more calculations from the fragment shader which leads to increased performance.
    - (PS3) Added back ability to go to Service menu by pressing R3 button.
    - (Core) - Rygar driver colors are restored again to normal colors - during the update to FBA beta, a swapword
    statement was left out.
    - (PS3) Makefile works now for either SNC or GCC. Change CELL_BUILD_TOOLS to set either of the two. The best
    speed I currently get with GCC for some odd reason.
    - (PS3) Makefile and preprocessor statements in the code now let you compile the source and have it detect
    your SDK version automatically.
    - (PS3) There is a special debug mode you can activate (CELL_DEBUG_CONSOLE = 1) where a Telnet server will
    be running in the background which you can telnet into - in this mode, you can track variables and/or dump
    screenshots on the HDD.
    - (PS3) Better speed, far less lag as a result of all of the above.
    PS. Every change above only affects the PS3 version.
    source

  5. #5
    manster is offline Junior Member Starting To Post
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    Update from squarepusher2

    FBANext PS3 - r435 (FW 1.92/FW 3.15/FW 3.41/CFW 3.55)

    Link 1 (18.05 MB): Multiupload.com - upload your files to multiple file hosting sites!

    Link 2 (18.05 MB): UploadBud.com - Download - fbanext-ps3-r435.zip


    CHANGELOG:
    - (PS3) Some minor performance improvements and some more lag reduction (CPS3/Sega System 16) - other drivers can show similar improvements as well
    - (PS3) Street Fighter III: Second Impact widescreen toggling has been fixed
    - (PS3) D-pad navigation moves one position down/up like before
    - (PS3) Dip switches now configurable in in-game menu


  6. #6
    Blackotoo's Avatar
    Blackotoo is offline Uploader lvl - 2 Hall of Famer
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    Anyone know if Konami games like Contra, etc. are running better with the sound fixed?

    Nevermind I see performance is improving, still some slowdown/sound issues with Konami games but the regular Capcom games (non CP1, 2 etc.) are running well. Still some minor sound issues on a few.

    Great job this is turning out really well. Still can't wait for crosshair support for gun games like Operation Wolf, T2 etc.
    Last edited by Blackotoo; 15th March 2011 at 03:12 AM.

  7. #7
    Jamaican191's Avatar
    Jamaican191 is offline Senior Member PS3ISO Enthusiast
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    Thanks bro

  8. #8
    raese786 is offline Member Starting To Post
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    hey sorry for bumpin an olde thread does any1 know where i can download any fbanext roms?

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